If I’m not mistaken they’ve already been found guilty of this in the US.
Right but maybe their people should do something about that. I think we could all benefit from less Meta no matter the circumstance.
Honestly good for them.
Nvidia can kick rocks.
I don’t either. People love being shit on I guess. It’s what makes huge companies like Apple and Tesla so popular.
I agree with everything you’re saying but also fuck Nvidia.
I don’t think they had any other choice than to make the eye tracking great. They don’t make GPU hardware and the hardware they do make can’t possibly handle the processing power its resolution requires. Other headsets have understood this limitation and weren’t trying to design an OS. Again apple has no choice here. They don’t have desktop machines to provide input to the headset and they are way too far up their own ass to allow input from a PC.
I thought the same thing. Apple doesn’t make GPUs, VR gaming at the crazy resolution this headset uses is going to take a high end desktop GPU but Apple’s desktop line up also doesn’t have the GPU power it needs and also doesn’t support installing discrete GPUs. This headset has no possibility of being used on a PC so a lot of work went into finding ways to limit the GPU workload.
I think the marketing for this thing misleads people on the technical limitations.
I think if other companies threw price limitations out the window like apple did they could have easily made something similar. Also the fact that you still need another headset to play the best parts of what VR already has is ridiculous. It’s $3500 TV with no inputs.
I think they are the same thing. One is klipper terminology.
Input shaping shouldn’t be the problem, it’s mainly there to limit ringing. I’m not sure what marlin calls it but if you were using klipper I’d say you need to tune your pressure advance.
Try klipper and tuning your pressure advanced. https://www.klipper3d.org/Pressure_Advance.html
Some of these are not the pads you’re thinking of. Carbonaut and Kryosheet are definitely made for high power devices.
I would never shop there again. What a joke.
Right but most VR games come from stores that Apple doesn’t support and I get that it’s an all in 1 device but there is a reason VR games need beefy GPUs and that’s something that obviously isn’t in this headset. You would need enthusiast level hardware to play demanding VR games at the resolution needed for the AVP and with no way to pipe input from a PC they’ve killed that potential use case for this headset. VR gaming isn’t running apple arcade games on a virtual flat screen.
Honestly have no idea how we are talking about smash bros and Nintendo. The point is that it’s a locked down headset and for the price you would think it could at least check the boxes of its predecessors. Price is one thing but to forego support for existing open source VR standards is another.
This is the real answer.