@Kichae@kbin.social @Kichae@tenforward.social @Kichae@kitchenparty.social

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Joined 1 year ago
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Cake day: July 18th, 2023

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  • There’s a lot of things that LLMs are really good at, or incredibly useful for, such as ingesting large bodies of text, and then analyzing them based on your ability to create well thought out prompts.

    That’s the story people tell at least. The weasel phrase at the end is fun, I guess. Leaves a massive backdoor excuse when it doesn’t actually work.

    But in practice, LLMs are falling down even at this job. They seem to have some yse in academic qualitaruve coding, but for summarizing novel or extended bodies of text, they struggle to actually tell people what they want to know.

    Most people do not give a shit if text contains a reference to X. And if they do, they can generally just CTRL+F “X”.



  • This can’t be a new thing. This was one of the conditions Nintendo announced when they dropped their stupid “register with us to be allowed to do lets plays” thing.

    Oh, and it’s not just Nintendo. All of the big publishers believe they own your videos that use their games. I’ve been involved in discussions with people personally who were trying to figure out how to demand licensing fees from YouTubers.

    This is goingnto get worse before it gets better. This has been a traffic jam caused by everyone waiting for somebody to go first. Nintendo is just the one who has volunteered to be the first mover.







  • A lot of games developers don’t understand trends in gaming that aren’t explicitly gamist. Even as walking sinulators and cozy games have garnered audiences that make those genres viable, many in the industry have refused to actually look at them with an eye to understand who they appeal to, why, and what about them is doing the connecting with their audiences.

    I worked on a mobile PvP project that rejected purely aesthetic elements because none of the director, designer, not “monetization specialist” could understand why anyone would want them, even as Fortnite was bursting onto the scene making its money on its emotes and paper doll elements.

    Art driven paper doll games were also eating our lunch in the mobile space.

    There are clearly some in the industry who understand the appeal, but most of them are not decision makers in development studios. The decision makers got there by coming up in a much more focused, much less casual, much less inclusive era in gaming, and have a pretty fixed idea of what a game “is” or “is supposed to be”.

    Because of this,aAs things shift towards more IP licensing deal, the results are going to be a lot of conflicts between tone and gameplay on these projects.