Also, because they are so cheap they just throw them out when the battery is empty instead of replacing the battery. It’s great for the environment! /s
these hallucinations are an “inherent feature” of AI large language models (LLM), which is what drives AI Overviews, and this feature "is still an unsolved problem”.
Then what made you think it’s a good idea to include that in your product now?!
I agree.
Crunch is a project management failure. This is my professional opinion as a tech lead at a mid sized gaming company.
When I saw all the praise the game received at release, the level of detail etc. My first thought was, so what was the cost on individuals?
Don’t get me wrong, this is an amazing game. But I worry that a lot of overtime went into this.
And other projects will be measured against that. This might set another very bad example.
And here I am stuck with Google slides.
The only difference between bugs and features is documentation.
I often incorporate features into my software that ensure it shuts down automatically on certain actions, or when you’ve used it for too long. So you can go out and see some nature. It’s totally not crashes.
Und beim Trafikverket konnte ich die Sprache sogar auf Deutsch einstellen. Fand ich lustig.
Das müssen diese christlichen Werte wie Nächstenliebe und Barmherzigkeit sein.
Oder zu früh
That doesn’t change that disabling cellular makes a difference, so I don’t see your point. Just because something’s not perfect, doesn’t mean it can’t make a difference.
It also costs you nothing to disable it. And if everyone keeps it disabled for all their flights, it’s not minimal anymore. So I don’t really see the problem here.
But that’s just a waste of electricity then? And battery health?
Der Maggus stellt gerade fest, dass er gar nicht König von Bayern ist. Das passt ihm offenbar nicht.
Du kannst dir nicht sicher sein, aber es gibt Marken, die es wenigstens versuchen und transparent zum Thema sind. Ein guter Beitrag (Achtung angelsächsisch): https://m.youtube.com/watch?v=FwHMDjc7qJ8
Really nice article, except for the work time section. Can we start to agree that overtime should not be normal? (To be fair, I don’t work in an industry with actual emergencies. There’s always tomorrow or next week. So maybe I’m missing perspective here.)
Well that, and the being laid off. At my (unionized, European) company it’s usually the longer you’ve been with the company, the more secure your job is.
So, I’m playing adventure games (and similar games that work in the setting) with friends most Fridays. We’ve been doing this for years and have quite the list by now.
I’ll list some favorites of mine from that list. But let me know if you’re also interested in some more niche/janky games (not everything we played was good, some of it was so bad it was already entertaining again, especially when enjoyed in a group).
What a rabbit hole I fell into with this. Really nice options, thanks for sharing!
People make fun of this, but AAA hasn’t been an indicator for the quality for a while, but rather the budget. Given Ubisoft worked on this for 10 years, I imagine it’s gotten stupidly expensive even for them. So, the term seems appropriate to use. We can of course still criticize that with that kind of budget, this is the best they could release to players after 10 years.
It’s not missing from the discussion, since the HH publisher literally mentioned sales numbers and that it’s a solo dev? I’m confused what you mean.