

Yep, the schedule is always a perpetual crisis. Justifies crunch, adding tech debt, shooting down dev wishlist items, cutting content, all sorts of things.
The last game I worked on got panned pretty hard, and amongst the hundreds of complaints I didn’t see one that hadn’t been raised internally months or years before release. Some of them I personally had shelved P4 change lists that were 6 months old. But hey, no time for that, we gotta get this E3 trailer out! Oh now that’s done? Well changelist is old now, can’t risk submitting that we got a presentation for the brass soon!
Anyway I think I’m retired, or something.








I’ve tried, it sucks. Each broker has their own process, often several steps, and often a step is broken (like server errors, can’t get past a captcha, “try again later”, etc). You end up not just having to do the process, but also follow up with many of the ones that are ambiguous or returned server errors or whatnot. I did the top 8 or so brokers and then stopped.