An just 30-something Software Dev that enjoys gaming, woodworking, electronics and plenty of other hobbies. Too many hobbies.

  • 0 Posts
  • 899 Comments
Joined 2 years ago
cake
Cake day: June 9th, 2023

help-circle






  • I’ve not seen permadeath be something inherent to metroidvanias.

    Also I understand that the benches are part of the difficulty but I also feel like it’s slightly inflated because of the annoyance of doing so.

    When I die in such games, all I can think about is the time I just wasted or am about to waste. No matter how good a game is, my life on this earth is too short and there are other games of the same quality or higher that I can play that will respect my time much better.


  • MrScottyTay@sh.itjust.workstoGames@sh.itjust.worksNew metroidvania
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    10 days ago

    I mean it happened to me a few times when exploring. I don’t know the names of the places. It was still kinda early on. I think the last place I tried to enter was the mushroom place? And i kept dying in there then had to travel what felt like half of a full zone to get back there because i had yet to find a bench in there.



  • There’s plenty of moments in hollow night where it can be way more than just 3 screens. Especially when you’re exploring places for the first time and doing know where the next bench will be (I felt like there was no way near enough benches too).

    It’s what made me eventually drop the game. I didn’t find it hard, I just could not be arsed. Felt like a waste of time when I’ve got so many other games bI could be playing instead of playing the same 10-15 minutes of gameplay over and over again.

    I love metroidvanias too. One of my favourite genres.