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Cake day: July 14th, 2023

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  • Still Pokemon Red. I’m beginning to regret my choices. The choice to include Blue-exclusives, and trade evolutions, because PKHex makes it so easy to do. The choice to try to keep a selection of various typings caught up in level, so I’d have some decent coverage versus brute forcing.

    Having the trio of starters. I think I’ve grown to hate Bulbasaur, at this point. Every time I go to drop him into my party, all I can remember is “Not very effective”, over and over again. Well into the 20s, still taking 2-3 Vine Whips to take out a level 6 Kakuna.









  • Just so you know, if it’s been awhile, Crate came in and did a pretty big overhaul on Grim Dawn, and are prepping for the “final” expansion that’s supposed to come sometime this year.

    Dodge roll mechanic, potions are now a recharge resource versus pickups that take item space, the next expansion is adding potion customization, prettied up the old world to be more in-line with the quality the previous two expansions brought, tons of little tweaks.

    It’s not exactly a “whole new game” experience, but it’s much more smoothed out!







  • Story and presentation, really. Persona deals with heavy topics, but it’s framed in a more “slice of life” anime way. If you like managing your time with friends, working on “life skills”, and running dungeons, Persona is for you. Most of your problems are focused on the M.Cs main area.

    SMT is more the fight for the world, deciding if you like this framework and want to work within it, or to break it(Where Yaweh and Lucifer can come in! You might fight alongside/against them depending on your choice and game).


  • So, it’s kinda easy, but also kinda difficult.

    There’s multiple sub-series.

    If you want a more traditional game, start with Shin Megami Tensei V, the newest of the mainline series. You’re generally safe just jumping in with the newest entry, they’re not exactly the most heavily connected plots. If you dig it, you can always give the older titles a try!

    They’re turn-based RPGs(with a bit of a twist), but the main gimmick is that you can recruit enemies to come fight for you. Different personalities like different kinds of things, you have to work it out. You also can unlock ways to resummon and fuse demons to make more powerful demons, some of which are bosses(and deities. Like, Yaweh and Lucifer aren’t unfamiliar faces at times in the series).

    SMT: Persona is a sub-series that shares some likeness to the mainline(same demons, demons becoming a form of party member, resummoning and fusing), but takes place in the “modern” world. They also focus heavily on forming bonds with your party mates. While not unfamiliar to the SMT series, the Persona titles really bring it to the forefront.

    Start with 3, 4, or 5. FES(PS2)/The upcoming complete edition for the remake, Golden, and Royal are the “complete” versions of each title, respectively. This is becoming the norm of the series, a base version is released and then an updated version with extra story content is later released.

    If you get really curious, SMT 1 and 2: Innocent Sin/Eternal Punishment(It’s two halves of the story for 2) aren’t unplayable, by any means, but I would recommend having a guide on hand. They’re much less polished than the later titles.

    That’s really the best I can think of for the “default” SMT titles that most would recommend, but other side titles like the Digital Devil Saga games have their own fun twists on the weird world(s) of the SMT series. Just remember that they’re often some form of turn-based gameplay, and when dealing with earlier titles, notoriously difficult/grindy and occasionally obtuse. You’re meant to take advantage of every weakness, exploit every option, but it will be returned onto you. Luck plays a huge factor in a bloodless victory or a total party wipe, though careful planning can give you an edge.