• 5 Posts
  • 83 Comments
Joined 2 years ago
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Cake day: June 8th, 2024

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  • I dont think someone would put the effort into it. You can calculate those values yourself:

    • Divide 100% into whatever groups you want (60%, 25%, 15%)
    • Convert percentages to decimals (move the decimal 2 spots to the left: .6, .25, .15)
    • Multiply the decimal with your total amount to get the portion:

    25 * .6 = 15

    25 * .25 = 6.25

    25 * .15 = 3.75

    • Chech your work: sum the results together to confirm its the full value:

    15 + 6.25 + 3.75 = 25 ☆








  • I’m assuming I am allowed questions here?

    Yes

    I’m wondering if that needs to be turned off for building for nonvr, if its fine to leave enabled or if there is some export preset stuff I can do?

    Im not fluent in Godot, but I would make 2 player controllers: one for VR, the other for PC. Default to PC but have a button on the main menu to toggle to VR. So enable openXR.

    are there any lemmy communities for showing off games we make from game jams?

    I would post in Indie dev spaces and mention that its a game jam submission.



  • I stopped at Thanksgiving. As an indie dev, I am running into all the boring parts of finishing a game and each of the remaining tasks is painful, non-programming related (like art, UX, and publishing and marketing), and im working out of my own pocket (in my free time).

    I want to be done with this project, but other facets of my life got bigger during the holidays. Im socializing more online, rediscovered old games, and found more satisfying things to do with my free time.

    I miss just coding.