He/him/they

Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

My other account is @OmegaMouse@feddit.uk

  • 6 Posts
  • 133 Comments
Joined 2 years ago
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Cake day: January 4th, 2024

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  • I do agree with your observations here, especially when it comes to GTA V.

    One Rockstar game that I thought did a good job with the gameplay loop was Max Payne 3. Near-death, running low on ammo and diving to the side of an enemy’s shot in slow-motion whilst you line up that last headshot and see the animation as the final bullet hits it’s target. THAT felt satisfying. It’s not a perfect game by any means, but I loved the gameplay.

    GTA V on the other hand did feel like a chore at times with its uninspiring gunfights. I think it actually shined most during the unscripted moments - being chased when a stray bullet pops a tyre, forcing you to fight your way out of a battle on the side of the road before running for your life, stealing another car and getting away. I guess that’s what you mean when you say a storytelling engine.