I am not against having somewhat complicated skill/research trees, but I think the early stages should be simple, then becomes more complex as the player has had more time in-game to learn and make informed choices on the higher tiers.
Which gives me an idea… why not include the skill tree in the difficulty setting? Easier modes would simplify the tree, and kind of “package” skills together.







it’s a little worrisome that it appears that dumbass may have caused the country to “show it’s hand” in regards to it’s ability to project power, defend itself, and wage an offensive war. 20-something years ago when they pulled the same shit on Iraq they were effectively in Baghdad by dinnertime because they still had so much stuff still working from previous wars like F-14s and Iowa class battleships, not to mention lots of very current ordnance and the help of lots of other countries.
On their own (Israel doesn’t count, it’s basically a US military outpost), against a much more technologically capable and well-armed adversary, there’s lots of cracks that are starting to show some daylight through them.
Doesn’t mean that they’re not a formidable force, but definitely not what they were in the gulf war/desert storm era.
Despite spending an absolutely gobsmacking amount of money every year.