A frog who wants the objective truth about anything and everything.
Admin of SLRPNK.net
XMPP: prodigalfrog@slrpnk.net
Matrix: @prodigalfrog:matrix.org
Approval voting would help, but neither party will ever vote in favor of it.
That sounds similar to this quote:
“It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration.” — Edsger Dijkstra, 1975
But there’s been a good deal of programmers who have said that BASIC, and its ease of use and seeing almost instant results is extremely useful to not turn people off learning to code to begin with. Python is functionally the new BASIC in that regard, and while the language itself may not teach you to become an expert programmer, it may have gotten more people in the door than otherwise would have.
But that’s just my 2 cents.
Ahh, the ol put the rum in the banana shipment from Karamja method. A classic.
I don’t see that as any more desirable than a US or Russian CEO doing the same. It’s all wage slavery for the people generating those profits, and it’s all gravy for the CEOs to funnel into offshore accounts. Only funding a worker coop would make it more ethical and desirable, regardless of geographic location/regime, IMHO.
Wouldn’t the surplus profit just go to the CEO of the company? I can’t imagine there’s much difference for the average worker in China between mass manufacturing PC’s for direct sale vs. Mass manufacturing for another brand.
I don’t believe there are many worker coops building PCs, unfortunately.
Matrix is the closest replacement, and XMPP can replicate some functionality too.
You’d probably enjoy his normal content then! He makes great stuff.
If you’re not sure what StopKillingGames is about, the creator of the campaign, Ross Scott (of Freeman’s Mind fame) made this short video to give the rundown.
Looks like I was duped by this article, which claims its using Godot. I can’t find anything on the web about them switching away from Unity besides that, so I think you’re right.
Cheers for the info! I saw someone in the comments of a video on this bundle that someone mentioned Zenva’s youtube channel has a 4 hour Godot course for free, so probably best to just hit that instead.
Hollow Knight: Silksong and Slay the Spire II are being made in Godot, along with a bunch of other indie games. So far it hasn’t been used for a AAA or AA game yet, AFAIK. They have a showcase on their website.
Personally, I’m excited for Road to Vostok, which was ported to Godot after the Unity debacle.
Anyone have any experience with Zenva courses?
I slightly prefer Joe’s brand of humor, and I think he’s doing well on his own, but the two had great chemistry, and complemented each others style.
A while back I put together a pretty big list of free Linux games, along with their license info. A good amount of them are FPS games, hopefully one of them interests you 🙂
I guess for tactical shooters, Urban Terror might qualify?
The information I’ve seen regarding deep discharge life-cycle for sodium ion is that the latest tech is actually extremely good, at least according to this. I don’t see how the lower voltage is a problem, since for grid situations you’ll have step-up transformers anyway, and the batteries can just be hooked up in series to increase the voltage.
They use abundant materials, will be much cheaper than lithium ion, don’t need to be actively cooled, and massively lessen the risk of rupture and fires.
The low density per unit of weight isn’t relevant for grid storage, so they seem pretty ideal.
Sodium batteries require very little rare earths in comparison to lithium batteries.
Sodium electric batteries, like the type that CATL developed? Or do you mean hot molten salt thermal batteries? Because I think the other poster is referring to the first kind.
The linearity was a bonus for me, but it was sorta openish, at least in the sense you could visit Lucas burtone on the way to/from missions to get little side quests to steal new faster cars.
That was a fun review, I like the style you went for with it!
I played this back in the day on the 360, which didn’t seem to have the bugs you encountered. I recall having a pretty good time with it, and it was short enough not to overstay its welcome. The jumping mechanics and training for it were unique at the time, and I thought it was a nice twist on the WWII formula.
The lacking narrative (or at least, I don’t remember one, or any characters) hurt it, as it felt sort of like I was playing a multiplayer game alone at times.
I also thought it was neat how the sniper rifles were more accurate/less wobbly if you slowly squuezed the analog trigger, I’m not sure I’ve seen that elsewhere.
But yeah, good review, I’d honestly enjoy reading more from you.
He posted this update a few months ago, it seems to be progressing well!