

Why do they keep “remastering” the same games?
Executives need their 13th beach-front property.


Why do they keep “remastering” the same games?
Executives need their 13th beach-front property.


Daikatana is a game that is objectively bad, but I can see the amazing vision behind it. It had some really cool ideas that were executed really poorly, either because of lack of knowledge from the developers or lack of time for proper implementation.
Deathmatch was fun though.


You can’t leave without him. Literally.
“Yeah, I’m not a fan of peak.”
Ok, well those are my two suggestions.


I am assuming they mean CurseForge, which yeah, I don’t like CurseForge either.


As for lip syncing, I have always thought that translation services, particularly for animated works, should be able to adjust the mouths of the characters for the purposes of adjusting lip syncing. Different languages have different cadence, speed, etc.
You could just not care about lip sync, like old Godzilla and kung fu theater type films, but for animated works it seems like the editing would be pretty easy and minimally invasive. It could free up the lip syncing for more accurate translation. At the same time, the facial expression would still need to match the original intention of the character.
I recently watched a series that used some kind of generative AI for lip syncing in the English dub, as the show was originally Japanese, but it was a live action show. In theory, this was a pretty good use of AI, at least to me, but in practice it ended up looking really weird because the mouth movements didn’t match exactly the voices AND the lighting was slightly different. It ended up being really distracting in the end. The technology isn’t really there yet for it to be convincing for live action, but I don’t see an issue for this for animated works.


Finally - and perhaps most importantly for Mexican gaming enthusiasts - the pair are pushing for additional accountability for companies that sell digital goods in Mexico. At the moment, many of these companies do not have consumer-facing support in Mexico, and this proposition aims to change that by forcing businesses to have a Mexican business address so authorities can intervene if consumer rights issues occur.
This feels like it could be an easily abusable problem and not a real solution. Who exactly would this apply to, publishers or game developers? What about Indie developers that self-publish?


I just felt the story was better written. While some of the characters felt a little more fleshed out in Trigger Happy Havoc, and some gameplay elements were better in V3, overall I found my enjoyment of Goodbye Despair to be best.
Also, Goodbye Despair has the GOAT Ibuki Mioda, who was done SO dirty. I am very interested to see what happens in 2x2.


This might be rude of me to ask, but do you happen to like the Final Fantasy series?


Top 5 is too few, heres top 10 instead, in no order:
Halo Combat Evolved (the original)
The Legend of Zelda Ocarina of Time (the original)
Silent Hill 2 (the original)
The Girl Who Chants Love at the Bound of This World YU-NO (the original)
Super Metroid
Danganronpa 2: Goodbye Despair
Super Mecha Champions (can’t play this one anymore and it is such a shame because the gameplay was so fun)
Need for Speed Underground 2
Elden Ring
MechAssault


People, especially the Japanese players, wanted a sequel that continued the story of Harry Mason. That’s why Konami forced Team Silent to change Silent Hill 3 in order to incorporate all the elements to force a connection to Silent Hill 1. Silent Hill 2 had so many complaints about not being connected to Silent Hill 1 that it permanently disfigured Silent Hill 3.
I guess back then we didn’t fully understand the concept of a sequel with a 2 in the title not directly continuing the story from the original. Whatever the case, the fact remains that Silent Hill 1 was immensely more popular than Silent Hill 2 for a good long while. It wasn’t until recently (maybe within the last 10 years or so) that Silent Hill 2 came into the spotlight.


I like Silent Hill 2 (the original, not the remake), and consider it the best Silent Hill game, but let’s not kid ourselves. It was only mildly received when it came out, getting an average score of 6 or 7 out of 10. It only very recently came into vogue.
I loathe its ability to spawn the millions of YouTube video essays about it. This is the pain of a franchise you love going mainstream and then all the new people completely change it. Tale as old as time.
Don’t let your hobbies go mainstream people. Its a two edged sword. Sure, you get more interest and more money into the sector, but it also permanently changes forever, and almost never for the better.


Its not even close to the worst thing. The worst thing was letting 343 “Halo Studios” keep Halo.
At worst, we just get another bad Halo game. But with entirely different people working on it, at least there is a chance it could be better. Under 343 “Halo Studios” it had no chances of being good.
Activision is a publisher, they don’t only make Call of Duty. They have a large variety of games they publish, including Blizzard’s Overwatch, which while one can argue doesn’t fit the Halo gameplay, proves that Activision has the capacity to publish FPS games that feel almost nothing like Call of Duty.


Rye Umemoto is a legendary composer who worked on a large library of Japan-only PC games in the 90s, in particular, NEC PC-98 computers.
The PC-98 used a slightly more advanced but older FM synthesizer soundchip that was a relative of the one SEGA used in the Genesis. The Genesis had the YM2612 and the PC-98 had the YM2608.
His work on Xenon, Desire, YU-NO, EVE Burst Error, Grounseed, etc were just fire. I think his works were the best during that era. I havent found a single one of his songs to be subpar. He definitely knew a good song fit the mood of the game, and didn’t only have fancy arpeggios.


There are a lot of comments mentioning Follin’s work. Plok, Solstice, Silver Surfer, Pictionary, it’s all there.


My point is that Activision isn’t a studio. It’s a publisher. I read Activision said they are forming a new studio for Halo.
I mean, I didn’t bring up all of Activisions classic games like Pitfall, just the most recent games they have published since those are most relevant to the topic.
“the era 343 was turning out good games too”
Ok but that never really happened. Ensemble made Halo Wars and Creative Assembly made the sequel which were decent IMO (the first being better IMO). Every other game with the Halo brand under 343 was garbage. Forget about Spartan Strike and Spartan Assault? 343s first game was Halo CE Anniversary, which was horrendously bad, so I suppose it is poetic in a way that Halo Studios, which only survived long enough to drop a single game, would die with yet another rehash of Halo CE.
Except for maybe Fireteam Raven, only because I never had the chance to play it, 343 never had an “era of making good games.” Halo 2A was pretty good but it launched in the very broken MCC which took them years to fix.
4,5, and Infinite were the absolute low points of Halo, with Infinite being the best of the three only because of the art direction. But they are all far below Bungie-era Halo games.


Activision doesn’t only publish Call of Duty though. They publish all kinds of games: Sekiro, the Tony Hawk games, Crash Bandicoot, Spyro, etc.
Way more potential than what 343 had. I mean, 343 was purposefully NOT hiring former Bungie-era Halo employees. The important ones, like Marcus Lehto, Marty ODonnell, heck they only brought Joe Staten to get Infinite “back on track” and then promptly kicked him to the curb too. 343 definitely deserved this earlier, I am gonna be honest.


I mean, not thrilled Activision has it, but at this point literally anyone other than Halo Studios would be better.
When it says a movie was “moved,” does that mean it was added as its own category separate from the franchise it belongs to?
For example, the two Robotech movies. They belong to the Robotech IP, but they aren’t part of the show directly. Previously, Crunchyroll had them as a season labelled “Movies” under the show with each episode being each movie. That created a bit of confusion at first, but it did make finding movies connected to a series a bit easier by just finding the series and checking the seasons.
What does this mean for that now? Is it easier or harder to navigate to the listed movies?