• 8 Posts
  • 80 Comments
Joined 2 years ago
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Cake day: July 7th, 2023

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  • In the worst case scenario where you ask it a coding problem for which there is no solution—it’s just not possible to do what you’re asking—it may nevertheless engage you indefinitely until you eventually realize it’s running you around in circles.

    Exactly this, and it’s frustrating as a Jr dev to be fed this bs when you’re learning. I’ve had multiple scenarios where it blatantly told me wrong things. Like using string interpolation in a terraform file to try and set a dynamic source - what it was giving me looked totally viable. It wasn’t until I dug around some more that I found out that terraform init can’t use variables in the source field.

    On the positive side it helps give me some direction when I don’t know where to start. I use it with a highly pessimistic and cautious approach. I understand that today is the worst it’s going to be, and that I will be required to use it as a tool in my job going forward, so I’m making an effort to get to grips when working with it.



  • Really depends on the work you do and your personality. For me being in the office makes it difficult to concentrate due to conversations going on around me. It’s great for information gathering, but as soon as I need to do some deep thinking, it becomes a lot more challenging. Plus it’s a lot less comfortable and I have to deal with the commute, taking up some of my energy before I even get into the office






  • I believe the initial intention was that it was going to be a live service game, where they would add more content and cosmetics over time and continue to support it, but after the backlash of their monetisation method (after people had already purchased the game) they got it to a 1.0 state and moved on to I’m guessing Monster Train 2.

    It’s a shame because Inkbound had an interesting foundation there and I believe they could have figured out a better model to keep the game alive.


  • I got some good hours out of Inkbound, but something rubbed me the wrong way about how they handled it. It’s as though following backlash on their monetisation they decided to wrap the game up and push it out the door and essentially abandon the game.

    I loved MT, and that’s why I grabbed Inkbound, but I’m optimistically cautious about MT2. The demo for MT2 was great, I’ll just have to wait and see.







  • I’m in my late 30’s and I’m a junior dev, having been in the role for just over a year. If you are persistent you can do it. From my experience it has been a hard and at times frustrating job simply because there is so much I don’t know, but that comes with the reward of the eureka moment, where when something works it is one of the best feelings.

    Now in terms of doing a school, if it’s a scheme where you pay for the training and they say they’ll get you a job at the end, please be cautious. I have a few friends that went down this route and they say they were the lucky ones to land jobs, but in their groups everyone else was left out in the cold at the end.

    This was just my process but I did the Java MOOC course that taught me enough to get going, I was doing this at the same time as working in IT. It’s completely free. For frontend learning I’ve been using Scrimba which has free content but also a paid for subscription, it has been alright and the way they merge the recordings with the IDE is good and the free content feels more substantial than what you’d get with Codecademy.

    I’m still just a noob at all of this, and there is so much I don’t know but I’m happy to try and answer any questions you have.



  • Over a year in as a junior dev and I’m still in the second stage. I did 6 months backend and now I’m now entering my 6th month as frontend. I still know so little, but I know more than I did yesterday.

    My biggest challenges:

    • I don’t know what questions to ask when it’s about something I don’t know.
    • Having a rough idea as to how I want to try and solve a problem, but not knowing how to code it
    • Trying to retain so much new information on a daily basis and then remember everything from the days before
    • (What I hope is) Imposter Syndrome on a weekly basis

    I just keep on trying, try to understand what I can and ask for help when I feel I’m at a blocker.


  • This is well deserved. When the game first launched I could tell something was off about it. It obviously had a dreadful launch.

    I can’t remember how many years later I was in the mood for a space exploration and saw NMS had an update. I grabbed it for about £8. Since purchasing it seeing constant substantial updates has been amazing. Every time one comes out I think “Ok guys, you’ve redeemed yourselves, you’re allowed to stop now!”

    I like to work on a £1 per hour with my games, I’ve played 85 hours (I know, rookie numbers compared to what some people have) and I’m really pleased with my purchase.

    Seeing the pride they have in their game and the efforts they have gone to to make the game they wanted and the lessons Hello Games have learnt, it leaves me looking forward to Light No Fire.