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Joined 2 years ago
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Cake day: June 2nd, 2023

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  • Hell yeah! I really recommend this game, if a surreal horror roguelike FPS with procedurally generated dungeons sounds interesting. There are some really interesting mechanics there, like being able to eat your weapons to gain an effect. In fact, you can eat everything you can hold. In a pickle? Eat your map and hope for some healing. Or you might catch on fire.





  • Depends on the game. If it’s not really demanding on reaction time, and the game is locked framerate I’m fine with 30, like Okami. However if the game is not locked FPS and I still can’t hit 60 FPS at least on my 1440p monitor I’d probably just play something else (because I know I could have better experience is I could run it).

    However for shooter and reaction heavy games I always aim to max out my 144 Hz monitor, even 60 FPS can feel sluggish for me










  • I think it’s more important than ever. Software is getting slower and slower, and the bloat is ridiculous. Imho this is because we just work with abstractions over abstracions ignorant to how it will be computed on a real machine. I think a more appropriate methapor would be, that you can speak and understand language (program) while being illiterate at the same time (not having a fundamental understanding on how a computer works). Of course this is a exaggeration, you don’t need to know about these stuff to be a adequate programmer I think.