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Joined 1 year ago
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Cake day: July 24th, 2023

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  • Well technically it’s still $25 registration fee for the developer. Also, more apps being available on a platform increases the value of that platform, so google benefits even if an app is free. But I get what you are saying.

    But this is where the whole monopoly argument comes into play. Just paraphrasing the issue quickly: No app store works even almost as well as play on android. And google is doing that on purpose. First issue is installing the alternative store in the first place. You have to download apks and accept scary warning how this is very very unsafe and you will get hacked and lose all your money and it’s your own fault. Then after that it still does not really work as a store should, you have to manually check for updates and approve every single update individually. Only way to get around that is to unlock bootloader and root, which 99.9% of users can’t and won’t do, and then we have safetynet put in place by google that btw does not check for any actual safety features but only checks if you modified your system, aka tried to escape google hell, and causes all kind of issues.

    So in short if Android was a platform where stores and billing systems could compete in a fair way your argument would absolutely make sense. The whole point though is that it’s not, that google made damn sure that the only viable option for any company creating apps for android is to use their store and their ecosystem. Sure, if you ask google of course it’s all just for your safety and surely has nothing to do with them making a shitload of money. The jury decided on exactly that and their verdict is very clear, understandably.

    Don’t worry though, there are still decades worth of appeals and other legal moves google can pull off to slow down any potential change. And by the time this case is won by google in 2040 everyone will fully accept this as normal and have already forgotten about the case in the first place. Just like with Microsoft some twenty years ago. Surely they don’t bundle their OS with a browser anymore, right? Wasn’t there a lawsuite?

    Long story short I’m pretty sure Google will keep it’s monopoly. They got unlimited amount of money to throw at lawyers and for out-of-court settlements. Epic doesn’t stand a chance, they are on a whole different level.












  • This is not an issue of Bluetooth itself. Some audio devices include too large caches (because in the early days not having interrupted audio was a bigger deal than having video and audio synchronized), but you get Bluetooth audio devices just using the default SBC codec that don’t have any noticeable delay. Using codecs like aptx adaptive fully solves the problem.

    The reason you don’t see BT gaming headsets is not latency, it’s Bluetooth missing a proper mode to submit audio in high quality bidirectionally. Long story short: when you got high quality sound on your headphones, the mic of your headset is not in use. When the mic is in use, the quality of the headphones is reduced to basically telephone call quality.

    There have been technologies trying to work around that, most important would probably be faststream, but it never really caught on. It’s pretty
    obscure still, you have to take care that all the devices and software you want to use support it, so I guess it’s just easier and cheaper to get a dedicated wireless gaming headset with dedicated USB dongle.

    At least since BT 5.0 I read stories that BT will be able to support gaming headsets aaaaany day now but well, nothing for now.