

As a Giant Bomb fan, it’s somewhat renewed interest in forums over there from the operators and users. Discord was always a bad forum anyway, but it was great for immediately being able to have a conversation with people to find answers to problems.


As a Giant Bomb fan, it’s somewhat renewed interest in forums over there from the operators and users. Discord was always a bad forum anyway, but it was great for immediately being able to have a conversation with people to find answers to problems.


What brought the game to court compared to the other monster collectors is that this one made a shit-ton of money, and the other ones didn’t, so Nintendo and The Pokemon Company were, for the first time, threatened.


If memory serves, the plagiarism allegations were doctored. Nintendo tried to find whatever they could sue them for, and it wasn’t plagiarizing monster designs; it was for things like “riding a captured creature” and “catching creatures by throwing a ball at them”. Some aspect of Japanese law allowed for them to make new patents after Palworld came out and then sue them for it retroactively.


Yes, Fluxer’s self hosting documentation 404s, and Stoat seems to still rely on a central server, which isn’t self hosted enough for my needs. It’s cool that both of them are looking good in the near future, but I want something I can start using in the next few months.


Teamspeak lived long enough to see an exodus from Discord, but that doesn’t mean Discord is dying.


Did you run into the same problems I did with self-hosting? And if not, how did you avoid them?


You can find full playthroughs of most games with no commentary on the YouTube channel MKIceAndFire.


Yup. The only game to really stress test it was Borderlands 4, but…that’s because the performance in that game sucks across the board. Even then, they put out a performance patch that helped a ton, and I can still run it on high settings with some frame gen, or a few settings turned down to medium without it.


This one is interesting. On its face, I definitely agree with the idea that asset reuse is essential. Ubisoft and Far Cry Primal are standout exceptions though. Ubisoft in general has reused so many of not just their assets but also their gameplay systems, such that despite having a half dozen different concurrent franchises, it can often feel like they’re all the same game, and that’s what hurt the likes of Star Wars Outlaws; we’ve played that game so many times already, even if it looks like Star Wars this time.
And as for Far Cry Primal: reusing a reload animation is one thing. Reusing your open world map is something else entirely, speaking from experience. The game often is discovering that map, so if I’ve seen it before, the game can become very boring very quickly. If a sequel to a 2D platformer was the exact same levels but your character had a few new tricks up their sleeve, you probably wouldn’t be happy about that either. Likewise, I’m not interested in Crackdown 2, The Legend of Zelda: Tears of the Kingdom, or any other open world that reuses the same map. The map is important to be different each time. Spider-Man needs to be in New York, but in order to make that interesting, you’re going to need to lean heavily on instanced indoor missions between the open world stuff; Insomniac’s games are well-done, but I can’t say I’m dying to play Spider-Man 2 after the first game and Miles Morales. I’ve only played two Yakuza games, so I don’t know yet how I’ll feel about that map re-use, but they do seem to rely a lot on instanced interiors to mix things up.


The time loop mechanic is definitely something you come up with when you need to do a lot with a little, and while it super worked for plenty of people, it really was the reason I’d say it was far worse than Ocarina.


The meme was because it was clearly expensive and also so obviously going to flop, much like Concord. The difference in the money wasted between the two was probably an order of magnitude more for Concord though.


RX6800 XT. It did cost me an arm and a leg when I bought it, due to the shortage at the time, but it’s lasted a long, long time.


I’ve been rocking the same graphics card since 2021, and it still plays every new game on high settings. There are very few games that can even afford the production budget that would push a card like that or even a PS5 to its limits anyway. My most-played game is a 2D game from 2012 that can run on a cheap laptop, and the market at large is most focused on games that are so low spec that they can run on phones too.


Steam reviews are one data point in your pocket. And I’ve found they average out to be pretty useful.


The engine is Godot, which he chose specifically because it was open enough that he could rip out the existing rendering code and replace it.


It’s an automated tool for pulling the latest fixes to get a game running as well as it possibly can with as little fuss as possible. Basically a bunch of scripts to automatically pull mods and configuration options and such, especially for Linux compatibility.


I do think parents have plenty of responsibility here. I don’t think that absolves Valve. We put regulations on who can legally gamble because we know it’s addicting, and I think it’s a problem how little Valve have done to prevent it from being done by those who aren’t legally supposed to. I’m not advocating for government intrusion to collect more PII, nor am I convinced necessarily that that’s what NY state is asking for, but it’s certainly what Valve would like you to believe they’re fighting against. I would love to see things legally categorized as gambling that currently are not, and the space that Valve is operating in may be less of a gray area than their competitors operate in due to the resale market.


That was the same set of goal posts.


Even before you get to the reseller sites that Valve is definitely aware of, benefiting from, and doing nothing to stop, the way the system is intended to work is still using all of the tricks out of the slot machine playbook.
This entire medium is built on iteration. Basically every fantasy thing you ever played was basically a palette swap of Tolkien or someone who copied Tolkien before them. Original D&D had “hobbits” until they were changed into halflings. Palworld is also parody, which thrives on the similarity as it calls pals bastards for breaking out of their capture, or arms them with modern weaponry. Not only that, but “survival game with a riff on Pokemon” is creating something original.