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Cake day: June 14th, 2023

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  • oh yeah, I didn’t want to be dismissive of the mtx stuff. It’s absolutely predatory and awful, but I don’t think it fully stands in the way of developing good games.

    Which is related to what you’re saying about indies going under even after success. Game development takes time, and you need money to underwrite that time. I just think there’s going to be a split; right now AAA studios are shitifying their games, turning them more into CandyCrush skinner boxes. But the demand for good games hasn’t gone away, there’s just less financial upside than making CandyCrush. My point is, even though it’s less money, there’s still a good amount of money to be had there. Eventually the gaps going to be filled. Microsoft cant fill it because on the balance sheet, things like COD and anything from King are where they should be focused. And it sucks right now because they sucked up a stupid amount of talent and thanos snapped them, but thats not a sustainable practice.

    But yes, it’s going to be painful. It’ll suck seeing really nifty indie stuff have to struggle so hard. Like I said I’m also going to miss the polish that comes with AA stuff. I’m going to miss the hell out of Arkane. Their games weren’t perfect, but they had so much soul. They didn’t deserve to have Redfall be their epitaph.



  • FO4 is why I waited and ultimately didn’t buy starfield. I LOVED elderscrolls, and FO:NV is like my alltime favorite. I didn’t hate FO4, there’s some fun to be had, but you can see pretty clearly from it where FO:76 came from. From what I’ve seen and read, I’m not missing anything with starfield.

    NMS is tough. They did an amazing job trying to salvage it, but it will always be a game that was never meant to be that big. It’s not bad but at somepoint in the loop you just go “wtf am I doing?”. I give that team all the credit in the world, but that game never belonged where it is.


  • Eh, skill up had a great take on this. The thing is it’s wayyyyy easier to be a small indie developer than it ever was before. Making a game (or any art) still isn’t easy, it never was and never will be, but it’s viable without a giant publisher in a way it just hasn’t been before.

    Its the AA titles that are on the most precarious footing, but I bet even those do ok. Don’t get me wrong, I enjoy some AAA stuff time to time, I’ve got a stupid amount of hours in overwatch, but I’ve never once paid for a skin because… why would you?

    The thing that’s going to suck is losing the studios like Arkane. Their games weren’t perfect but they were freaking cool, and they basically always got the raw end of the deal. Even Prey(2016), their masterpiece, is the product of corporate bullshitiery they had nothing to do with. So we’re probably going to miss studios like that for a while (as they get re-tasked to fortnite/cod support teams) but “indie” stuff has already been stepping up to fill that void, and is less indie all the time.

    Look at Dave the Diver. That’s not exactly an indie studio. They had resources. There’s going to be a gap for a bit, but there’s still a demand for good games and art. Those AA breakthroughs are what people want. Again, I continue to spend dumb amounts of time on overwatch, but it’s not where I spend my money. Microsoft hovelled themselves by buying all these studios and not taking the leap with supporting them. Distribution just doesn’t have the value it once did. So if microsoft wants to become CandyCrush, feeding an addiction loop to grab the whales, sure, whatever, but there’s plenty of bread out there for studios doing other stuff.


  • I agree with the “no” assessment, but also need to drop the bit of trivia that sharks are really sensitive to electricity. There was a guy making a shark detterent belt that you hit a button and it gave a small zap. Guy would cover himself in food, have the shark barreling right at him, hit the button and it does a 180.

    That being said, it probably was really low current but high voltage (like a static shock), I don’t know if sharks care about a low voltage battery stack.

    (bonus fun fact: that sensitivity is why hammerhead are the way they are. With those sensors further apart you get more spatial resolution, like a radar array. It’s also why they wag there head over the floor; they’re sweeping for electrical signals of their prey)


  • I’m just going to give a quick overview of what wastewater treatment is and does.

    The basic idea is that you can have something like a can of 7-up, it looks clean, but would kill a fish dead. It’s got loads of dissolved sugar, and if you dumped it into a river, microbes would go nots on the sugar, sucking out all the oxygen as they grew, and causing a boatload of other problems.

    But you can’t filter dissolved sugar. I mean you can but it requires a highly specialized filter that would imeaditley foul is wastewater. And we’re not just talking dissolved sugar, there’s a whole range of everything in there.

    So we do something very simple: we let the 7up grow moldy. 7 up would go through a coffee filter, but mold wouldnt. We let the mold suck up the sugar, then seperate that.

    In reality it’s a bit different but that’s the idea. We grow a ton of microbes, let them suck everything out, then move them to another tank where they all stick together and settle to the bottom. The result is that the liquid at the top of the tank is clear, and free of anything dissolved as the bugs ate it all. (how we then get rid of all of that bug mass is whole other thing but basically we squeeze all the water out we can and it becomes dirt).

    The problem with stuff like pfoas or any other micropollutant is that the bugs aren’t that interested. And they’re at such a low concentration it’s incredibly hard to get such a small amount out of millions of gallons every day.

    Wastewater treatment was meant to mimic natural ecology so that when it was discharged we didn’t overwhelm the environment. If you poop in the woods, it’s probably not a problem. If everyone poops in the same area of the woods… The woods are going to look different and not in a good way. We solved that problem, but not the one of what to do when the poop is “radioactive”.

    One last note: what I described above is secondary settling (letting the bugs settle and taking the liquid off the top). There ARE filters to seperate the bugs from the liquid, but they are no where near selective enough for specific compounds. Again, think coffee strainer.


  • Bare with me here because I am not an expert. I think what they’re getting is the same as how gravity doesn’t exist. Vsauce did a great video on that, but the general notion is that because space time is curved, objects traveling in streight lines will appear to be drawn closer to one another. “Gravity” isn’t fundamental, warping spacetime is. Nothing changed but our understanding of it, which does matter for some more complicated areas.

    I think this is similar. Just like gravity “doesn’t exisit”, it’s just an emergent phenomenon: they’re saying so is time. They’re saying time isn’t fundemental, except that it’s an expected phenomenon that would arise from other factors, those factors being proposed to be some entanglement crap I have zero ability to talk about.

    And I’m putting some words in their mouth with “time isn’t fundemental”. What they’re really doing is proposing a new definition that better fits observed phenomenon/models.

    And still, none of this explains why we still have daylights savings time.



  • OK, I’m going to save you time because I do some controls and totally get how “easy” demand management should be given how simple most devices are.

    But WHAT?! Thats all built into the grid over there??? That’s AWESOME. Let me see if I have this right: there’s essentially a small transient frequency modulation in the 60hz(?) in the grid that allows devices to receive a “off” signal?

    I could be wrong but I’m 90% sure we’ve got nothing like that in the states. MAYBE there’s something like that for communicating with the meter itself but certainly not past the meter.







  • I don’t know when the person above you played, but I didn’t notice any of that (got it last week, binged it, 35ish hours). I didn’t notice any missing graphics, and yes there are some spots where you can tell somethings coming, but it doesn’t feel janky, it feels exciting. With game loop being all about upgrades, you can tell there’s a few that aren’t available, but there’s so much meat their absence feels like part of the loop not part of the dev cycle.

    The voice acting is all there, the mechanics are all there. I think I had like… One line of repeated dilouge? There’s a good breadth of characters and they’ve got that same slow, well thought out progression they did in Hades I. With only one exception that I can’t mention due to spoilers, you could tell me this a complete game with free DLC inbound.

    Bug wise it’s almost entirely free. I had some crashes but I think that was due to a bad HDMI cable repeatedly becoming unstable, and making the game freak out as to what screen it should be on. I haven’t had an issue since I fixed the cable and it’s the only bug I encountered.

    I definitely feel like I got my money’s worth.



  • I mean… I don’t know if you’re an NFL fan or not but his stock isntly exactly high right now lol. He played like three snaps all season last season, is old for the game (for anyone not named “Tom Brady” anyway), and is wayyyy to much of a liability (and just to damn weird even if the crap he spouts WASNT dangerous) to do any kind of announcing or commenting.

    Hes crap in the locker room, having barley talked to Zach Wilson, the kid he left to play his whole season on a doomed team (I guess Zach does owe him a bit though, I really disliked the kid now I give him some respect for stepping aside then stepping up best he could). His career won’t be affected because random crap like this IS his career now. The jets have a contract, but there is no way Rodgers plays any meaningful football anymore.