Curious as to why that would be the case. Unless people are starting videos, letting them buffer, then reloading and doing it again.
It should be the same amount of bandwidth, otherwise, right?
Curious as to why that would be the case. Unless people are starting videos, letting them buffer, then reloading and doing it again.
It should be the same amount of bandwidth, otherwise, right?
If that’s a joke, I don’t get it.
If that’s real, I don’t know why.
Help?
Amusing that Jerry is omitted from that screenshot
I guess it’s more asking what the alternatives could be. I don’t have the answer, and truthfully don’t have much of an idea what is out there to solve that problem.
Is there a system that can get information to someone, maintaining anonymity for the sender the whole way through? Like having an open drop box where you’d be able to put whatever documents you want into it.
So I recognize that having the files securely encrypted is a valuable thing, and that having privacy for sharing is also important. But how do you actually share this without creating a vulnerable point?
Say I wanted to leak some file as a whistleblower, I’d still need to get the link/password/etc shared to whomever I’m leaking to, right? Sorta defeats the purpose when you need some other source of contact, right?
So I’ve toyed with buying a dryer, but I never really understood a good workflow. Do you dry a spool right before you start printing with it?
What about storing spools? Is it sensible to leave them in “regular” storage before going into the dryer? Or should I be looking at having multiple dryers to keep more spools from getting wet. And at that point should I just be looking to make a more practical storage solution for many spools?
In my opinion, open world doesn’t mean being able to complete any objective in an arbitrary order.
Progressive growth is one of the most rewarding things in an RPG for me. That means that I have to rethink my path forward until I gain the strength to overcome an obstacle. And that also means that some of my once difficult foes can be a showcase for my experience.
Areas aren’t blocked, they’re turned into goals for me to overcome. Yes, I should have a choice in how I explore the world, but having limits gives you something to break through.
This is my running complaint with most Bethesda RPGs. Just about everything scales by player level, which can put you in situations where enemies are downright impossible to kill if you’re too spec’d into non-combats.
So I missed it the first time. But the title is “A The Lord of the Rings Game”. Assumedly to maintain copyright, they did not drop the “The” from “The Lord of the Rings” even though they started with “A”
What’s amusing to me is that they referred to the job interviewer having similar reliability, but didn’t say whether it was good or not. Purely let the bias of the article imply that they were highly reliable.
Is this for real?