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Cake day: June 14th, 2023

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  • Where indica simply refers to the plant’s first collection (by Lamarck) in India and sativa means cultivated in Latin. Loads of plants have some conjugation of this species name:

    Allium sativum (garlic)

    Coriandrum sativum (coriander / cilantro)

    Crocus sativus (saffron crocus)

    Cucumis sativus (cucumber)

    Eruca sativa (rocket / arugula)




  • Here’s the key thing to realize with deck builders: every card you take reduces the number of times you’ll see every other card in your deck by a small amount. It’s so easy to fall into the trap of “this looks useful, I’ll take it” over and over again.

    The best decks in Slay the Spire have 5 or fewer cards and they go infinite in on turn 1. Of course in most runs you don’t have the opportunity to create a deck like that. Instead, you want to think about what the core of your deck is right now. Think “if I could remove as many cards as I want right now, what sort of broken thing could I do with the rest?” If your deck can’t do anything broken even after all those removals, then see if adding a card would change that.

    If your deck can do something broken after removing all those other cards, and none of the reward cards on offer would change that, why take them?

    There are many opportunities to remove cards throughout a run. Take them as much as you can. Try to get rid of as many filler cards as possible. Strikes and defends, for example, have no business being in your deck at the end of the game.

    Ironclad, being the first character you can play in StS, is meant to teach you this concept (he also teaches you other concepts, such as health being a resource). He has a number of cards that exhaust other cards and he can frequently build into a deck that’s capable of exhausting down to a winning core. Try playing an exhaust based ironclad and see what you can do with an eye towards creating a broken core.


  • 3 master’s degrees is a red flag. It tells the employer you don’t really know what you want to do with life.

    Try just putting only one of the degrees on your resume when you apply (the one most pertinent to the job). Same goes for past experience: don’t list everything, only list what is relevant.

    Employers these days can get hundreds or even thousands of applications to a job posting. They filter these down to a manageable number with AI looking for keywords. Then they look through the remaining pile by hand to try to get down to just a few they can interview.

    It’s easy to mess up a resume in a way that kills your chances of getting a job. One of the sure fire ways to do that is to clutter up your resume with irrelevant (to the job) experience or education.










  • Of course. But that’s often a sign of bad game design. Difficulty should follow a smooth curve. Enormous difficulty spikes are what you expect from old games in the 80s.

    But there’s also an element to mastery that gamers seem to completely neglect: downtime. I finished my math degree a couple of years ago and throughout that entire process I got stuck on math assignments thousands of times. Bashing my head against a wall trying to solve the problem right now rarely worked. I had much better success putting the pencil down and coming back to the problem later, after a period of downtime.

    Since graduating I’ve been revisiting a lot of old NES games that I never finished growing up because they were too difficult. Since I’m busy with work I don’t have a ton of time to play every day. This forced downtime actually has the benefit of getting me to think and reflect on my approach, just as I would expect it to!