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Especially when it doesn’t even work lol.
Especially when it doesn’t even work lol.
I’m always skeptical of anything LLM, but this looks like an interesting use case on the surface.
My point is that the “early access preorder” really just means the sale date is 3 days earlier than you’re claiming or whatever.
So if you buy it you get it before if you buy it?
That system is an even dumber one (and not unique to this game).
The difference is that they can boil the frog gradually.
Traditional media tries to move people, absolutely. But a newspaper has to address the crazies and try to convert people into crazies in the same paper. If they’re too extreme, more moderate people can see that right away, and it’s easier to minimize engagement with it.
With social media, you personalize the content surfaced. You start by making it seem mostly sane, with an out there idea here or there. Then, as they start to engage with the slightly mild stuff, you move the “mostly sane” in that direction, and the “mild” moves a couple extra steps. Now, you’re part of a movement. Everyone around you is changing their beliefs, and the new ones aren’t that far off from your previous beliefs, so why not follow?
6 months later, you were always pretty left/right-leaning (cognitive dissonance, baybee!!!). But it looks like the consensus is finally shifting your way. It’s just a small step further right/left, and everyone around you is making it too. The world is changing for a better, so let’s be that change.
Having an expansion for an MMO be in early access seems super weird.
I understand the communication that it’s still not as polished as it will be once the community beats it up a little, but the nature of an MMO is to kind of pressure a certain type of player to instantly race through that content. Once it’s available, it “counts”, right? They’re not rolling back outcomes or anything? It’s live?
I started to highlight bits to cut out and highlight as the key points, but it became pretty quickly that that link already is the executive summary. It’s already basically in outline form, and a super quick read.
You don’t need to rely on the headline.
Is web of trust still a thing?
That was intended to be kind of a distributed way to determine who didn’t suck.
For interaction? Pseudonyms with a ramp up into being able to interact fully is the middle ground. Your activity on that specific site will be monitored to kick you out if you behave inappropriately, but it shouldn’t carry across sites unless you voluntarily use a third party identity provider (which is a good option to have).
Massive scale is a big part of the issue. It raises the barrier to entry for competing platforms (because being able to scale to rapid growth is a huge up front investment, and can easily cripple your platform if you don’t do so), and brings the moderation responsibilities beyond anything actually manageable. Small to mid sized communities being the norm is much more manageable, much easier to develop for, and much healthier generally.
I didn’t buy it, but I don’t know how you can bash something clearly experimental like that that leveraged the hardware in unique and interesting ways.
So after all the people actually playing it came up for air lol?
Maybe he’s just enthusiastic about a game that does something he’s into?
Yeah, I’m not really disagreeing with him, though I do think Elden Ring is one of the least janky games I’ve ever played. It really does feel incredibly consistent to me. Compared to something like the Witcher where even walking doesn’t seem to stop in the same place consistently, it really does work pretty well IMO. I think the older games did feel a lot sloppier, but Elden Ring took a step forward into super smooth control to me.
But I would like a better visual cue.
Why exactly do they need to be targeting photorealism with shit like PBR?
Good video.
I get his point and agree with some of it (I’d rather boss designs not lean on your invincibility), but I just fundamentally feel like dodging against the grain of attacks adds something. It would be cool if, as the engines get better, you got more animations where you slid over, hopped over, etc attacks instead of just rolling and not taking damage.
Memorizing everything is impressive for a human.
It’s less impressive for a computer.
For IGN, a gaming media company?
Their ownership of FromSoft is by far the most relevant thing to IGN’s audience. The article wouldn’t have any reason to exist otherwise.
What’s the value of cheap clothes that aren’t even suitable for a single wear?
Seriously.
Yes, there’s an element of complexity that makes it hard to completely avoid bugs. But there’s way more arbitrary complexity that doesn’t serve a purpose and unnecessary dependencies that create more problems than they solve causing issues than there is just the inherent difficulty of what software actually needs to do.
Also, maybe just don’t copy paste code from 20 different tracking tools wherever they tell you to.
Edit: also cloud everything. The amount of overhead it takes to put 100 million users in the cloud when there’s nothing they need that can’t be done locally is stupid as hell.
This really shouldn’t be mind blowing. It’s pretty obvious that proper planning can absolutely result in utilizing dev time effectively. There are loads of underlying technologies you’re using and you don’t have to have the next project fully planned to improve your systems and get prepared for it.
And how much money do you think you’re saving by firing people and hiring a new team 6 months later? Recruitment costs money. Hiring costs money. Onboarding takes a lot of man hours from your whole team, which costs money. And you lose all the institutional knowledge and familiarity, so you lose efficiency, which costs money.