I’ve given up. I’m going to just keep adding to wishlist and nibble on a new one every now and then.
I’ve given up. I’m going to just keep adding to wishlist and nibble on a new one every now and then.
No, it’s another company, but I know nothing about them.
This is fine. I don’t mind a diversity of opinion here. I agree that Proton is a stop-gap solution, and that most older games are going to need it, and newer AAA games are not going to support Linux all of a sudden.
However, I do think that we should continue to encourage developers to create native builds when they can. Indie devs tend to do this and it’s a pretty great experience. Not only that, it often enables playing on unusual devices such as SBCs. For example, UFO 50 was made in Gamemaker, which offers native Linux builds, and it’s already on Portmaster. You basically can’t do that with Proton.
My problem is calling people who want Linux native games misguided or wrong. I really don’t think that’s helpful.
I wish he wouldn’t repeat the idea that Proton is acceptable to game devs and Linux users shouldn’t demand native games. I’m much closer to Nick’s (from Linux Experiment) idea: That these games work as long as a company like Valve pays for Proton. The day Valve stops is the day these Proton games start to rot. For archival, for our own history, and for actual games on Linux, we should want Linux native games.
The thing is, the “no tux no bucks” crowd doesn’t advocate for other people to say the same. The proton crowd is actively telling the “no tux no bucks” people to shut up, and it’s not very nice. We need a multitude of views to succeed in the long term as a community.
Oh wow this is Bevy and Rust?! RIP to everyone saying no “real” games are made in Rust.
Yet another reason PC is superior.
It’s a pretty tepid way of thinking about the issue to be honest. In a strategic sense, basically any move Microsoft is forced to make for actual (rather than apparent) security makes it harder for them to do things in a way which creates lock-in. Yes, they will use it to push for DRM, as another commenter noted, but that’s another apparent security solution. In the long term, this is a positive, but it’s not an immediate and direct benefit, as the blog post notes.
Bit of both. Actually I think ARM the ISA overall is in good (even great!) shape, but it’s the GPU and other SoC functions which cause the most headaches.
Qualcomm had an exclusivity deal with Microsoft which has expired. I think that’s what is causing them to put relevant code in mainline.
Snapdragon hasn’t had mainline kernel support and has always been a pain to set up, enough so that nobody does it. This is using a snapdragon processor. Those are also fairly powerful.
I have the kk3. Wins for not needing an app and also firmware upgrades via just a file upload to the controller as USB Mass storage.
The buttons are “classic” not micro switch. Some prefer the latter.
Man these guys should try putting more effort into making the game rather than harrassing their employees.
My main issue with it is that everyone is using it to push their own narrative about why the game failed. People doing the “It’s a woke game, so it went broke”, or “it’s a saturated market”, or whatever. These are just reactions, not data driven analyses.
You may not have considered the Intel Arc GPUs. Basically they were bad on Windows and are slowly improving, but unsure about their state on Linux. The cards were quite bad at some point, and well worse than an experience with NVIdia, despite the libre stack.
I would say the “best” depends on goals here. I generally encourage use of AMD over NVidia, but the difference is quite small. If you’re already going with CachyOS, then you’re well beyond the skill level to be able to navigate the tiny additional complexity of an NVidia card. Just buy the best bang for buck and your use case.
As for Mali, recent kernels and Mesa versions have made significant inroads. I do believe we’ll get pretty good support for Mali by the time the Qualcomm ARM Laptops become available for Linux.
I don’t know if Linux Gaming would exist if it wasn’t for OpenGL and Carmack using it for Quake.
Unfortunately we are in the Glide era of VR. OpenXR exists, but someone needs to create a killer app which uses it.
I remember the frame time issue happening but it fixed itself and I can’t remember the cause. Try changing the refresh rate of your monitor, it might kick something which fixes it.
Performance should definitely be mostly on par with Windows.
This is the first I’ve heard of it. Fingers crossed he has a Linux video in the works.
In that case Steam flatpak isn’t really what you want. You probably want to use Bottles, which creates a flatpak-like sandbox. This is not a guarantee or anything, but does give you some protection (at least, better than running it on Windows I guess).
I keep mine in an ever growing wishlist, which I never get back to, but it stops me from feeling like I forgot anything.