• 0 Posts
  • 18 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle
  • On the flipside of this, I’ve been kicked from games because I know how to prefire, and a lot of players see that and just assume you’re wallhacking. Nobody pays attention to the 70% of the time that you prefire at air, but when you guess right and instakill someone holding an angle, it’s easier to say “cheater” than “i’ve been holding this same angle for the past 5 rounds, perhaps I’ve become predictable”


  • This comment will include a lot of spoilers for the yokoverse. Continue at your own peril.

    Anyway, just to give you an idea of how little any of this matters to Yoko Taro, here’s how his stories have developed:

    Drakengard: Ends with absolute apocalypse, total destruction of the world, no coming back.

    Nier: Let’s go ahead and change the name and say that all the Drakengard stuff has now entered a new dimension. Our dimension! The story technically goes on, and THIS time we’ll have the absolute apocalypse of OUR world.

    Drakengard 3: Where do we go to continue the Darkengard name? Make it a prequel! Ezpz. Also we already did interdimensional stuff so let’s add time travel why not.

    Nier Automata: Okay the world basically ended for humans, but who cares? Just make it all about legacy of humans.

    You know what, we can do even more already. Why not pepper in some mobile games, like Nier Reincarnation and SINoALICE (yes, this is still Nier universe). Why keep it to games? Let’s write light novels (YoRHa, Drakengard 1.3) and a stage play (YoRHa Boys). I am not even the biggest Yokostan so this list is probably incomplete.

    My personal take is that this methodology is all very intentionally tied to the main theme of the Yokoverse, which is that no matter how dark and hopeless the situation may become, there is always a future; a new opportunity.





  • You’re missing the scale.

    Everyone knew BG3 would “a success,” but it hasn’t just been a success, it’s been a nuclear bomb of a success.

    Optimistically, people were expecting to get around 1 million in sales. Total. THAT would have been a GREAT SUCCESS. Today I think it has around 10 million on Steam alone, 10x the “hope we get there” number.

    Imagine taking a job and hoping for a $10,000 bonus for good performance, and then your boss drops $100,000 on your desk. It’s that level of joyful shock.



  • Flash drives are not a lasting medium. You’d need something like a quad-layer blu-ray, which is not cheap and has slow read speeds compared to solid state storage. Also nobody has blu-ray readers anymore. Also blu-ray publishers are tiny. Also the expense of distributing physical media.

    So we’ve arrived back at the beginning - you can have this cake and eat it too, but you’re going to have to eat the expense yourself. Imposing it upon the entire consumer market is selfish and wasteful.


  • I’m a bloodsucking corpo dev and honestly my read of this was very sympathetic to the FOSS dev.

    Pretty much all of my FOSS contributions have been to software that I’ve integrated into my for-profit projects. I will find a nice helpful tool, see it doesn’t have all the flexibility or functionality that I need, I’ll improve it, write tests, submit a PR, and do my best to fulfill the requests of the maintainer.

    INEVITABLY I will start getting messages from MY COMPETITORS saying “hey we saw you added this feature to this tool, that’s great but doesn’t quite integrate with our software, can u plz fix?” It’s comical. Like, I’m already leveling the playing field by making my improvements to the FOSS tool freely available to you, and now you want to pay me zero dollars to improve your competing product? This happens all the time, it’s a funny nuisance to me, and I expect a massive headache for popular maintainers. Nobody is under any obligation to help you with integration problems - you can ask, but you aren’t entitled. Fix it yourself, adhere to the maintainer’s standards, and put it out for everyone to benefit from.


  • I’ve already said that I appreciate your efforts. I’m not going to block you, your work is valuable. I’m just explaining that you ARE going to be criticized for what you choose to post, and you shouldn’t act surprised. If you really don’t care about whether or not the stories you are propagating have merit, then just ignore anyone who pushes you on it. Consider attacks on “OP” to be the original author of the article, not you.

    Or, be more selective about what you post, if the approval matters to you. Consider it constructive feedback.


  • You post a lot. I see your name come up non-stop. That is great! It is really appreciated. I’m certainly not doing that work.

    You also post quite a bit of inflammatory clickbait without having any personal knowledge to back it up. That’s a bit confounding. At the bare minimum, you need to be prepared to accept criticism for that.

    I can personally say this is the second time you’ve posted a FF16 ragebait article and gotten offended when prodded about the fact that you yourself haven’t even played it. Why are you spreading information that you don’t even have the ability to evaluate?


  • As a fan of souls games and mech games, I wouldn’t be TOO worried. OP is overstating the problem. I sympathize, because this is indeed a different Armored Core, but it’s nothing at all like a souls game. It’s still a mech game and a good one, but it’s not as technically deep as previous AC games while also being dramatically more difficult.

    I would say in older AC games having a terrible build vs a great build meant the mission was either literally impossible or braindead easy. In AC6 a terrible build means the mission will be much harder, but still perfectly doable, and having a great build means the mission will run smoother but may still be quite challenging since threats are generally a lot more deadly than they were in previous titles.

    I can totally understand how that can kill the vibe for someone who wants to seek victory in the build screen and enjoy the rewarding power fantasy during the mission, but it’s still a great mech game with a lot of meaningful variety.

    Proof of this is that while, yes, AC purists are upset that this game is more action-y, there are just as many Souls fans who are mad that the mech building game they bought is - get this - actually a mech game and not just Robo Souls.


  • AC6 is both more and less accessible along the same lines. It’s a simpler game. The space given to customize your make is smaller, you can’t go into debt by making stupid builds, and in exchange bosses will wombo-combo you from full AP to dead even with a heavy build if you get stunned at the wrong time. There’s a person who experiences that wombo-combo, says, “this is bullshit” and puts the game down forever. But there is also a person who tries AC2, fails a mission with an expensive loadout, realizes they can’t afford to make the build that failure inspired them to make, and say “no THIS is bullshit” and put the game down forever.

    Likewise, Elden Ring is both easy and hard because it gives you a ton of freedom. There are more solutions than just “git gud” which is refreshing for someone who can’t tolerate banging their head against Iudex Gundyr for a couple hours. But it’s obnoxious to someone who sees Tree Sentinel and doesn’t want to “have to explore” to find level appropriate content.



  • Xfce is a great example of how solving a problem in the best way results in low adoption.

    People tend toward extremes. There is something in particular they really want, and they will gravitate toward the product that gives them the most of that thing.
    I want total control over configuration: KDE Plasma
    I want maximum performance: LXDE
    I want something that looks good and I don’t want to think about it: GNOME/Cinnamon

    Xfce isn’t on this list! It’s not the best at anything. But it’s pretty good at everything. It’s an overall best (in my opinion) but because it’s not beautiful, nor lightning fast, nor incredibly flexible, nobody will ever take it as their first choice. And the majority of people make a first choice and then never change, as whatever they start with is probably good enough for them. I’ve tried all of the DE’s listed above, but I’m the crazy guy: that’s a lot of work and churn! Any and all of them work well enough, why bother installing 5 separate environments?

    If you want to develop something and have people adopt it, then your goal is to have a killer sexy feature at the expense of all else, rather than to be satisfactory in every metric.


  • It reeks of immaturity in general, or maybe more cynically, the perception of a bunch of nerds that have never had a sex life. There are so few games that handle sexual and romantic relationships realistically, and now that we have one nobody knows what to make of it.

    Some characters take things slow. Opening up gradually, sharing some wine, holding hands and enjoying a single kiss on a night alone together. Eventually this ramps up naturally.

    Some characters on the other hand are like, “you ready to fuck? I’m ready. Love? Never heard of it.”

    Both of these are normal and it’s cool to see both represented in the same world.



  • Ada has been fairly aggressive in shaping her community on blahaj, so I think we’ll see some splintering soon.

    Logically there are two positions one can hold as a public LGBT (or any marginalized group) community:
    Either we are first and foremost a safe space for our members, and will moderate aggressively to keep it that way
    or
    We are first and foremost the public face of this community, serving as a place for us to stage the culture war for our own safety and acceptance

    Both of these are cool and make sense, but blahaj kind of fell accidentally into the second role due to the massive popularity of 196, while Ada really seems to want to cultivate the safe space instead. I’m sure the community is split, but time will tell just how deeply.

    My unqualified prediction is that blahaj will intentionally obscure itself, get out of the limelight and try to focus itself more as a community of internal discussion and camaraderie for LGBT folks, and those who are unhappy with that will attempt to build a new 196 on an instance that is less curated.