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Given the obvious similarities to The Long Dark (even your title nods to the influence), what differs your game from your inspiration? What did you want to expand upon or change?
Shine Get
Given the obvious similarities to The Long Dark (even your title nods to the influence), what differs your game from your inspiration? What did you want to expand upon or change?
He’s been here the whole time!
So much of this is overwhelmingly influenced by CRT displays. Hbomberguy’s Scanline episode applies here.
Especially since, to calculate current location, it needs an input of initial location (i.e. it needs GPS coordinates to begin with so it can track direction and velocity relative to that initial position). You can’t replace something you depend upon.
Steam Input lets you map the trackpads to a mouse and you can map the buttons to any keyboard button. You can even map a zoom button and force the game to a specific resolution. It’s doable if you believe in yourself haha.
Yes. What’s modified about it?
What’s modified about it? Certainly not the readme.
Steam Deck is such a godsend for these exact situations. Played through Tactics on my deck earlier in the year.
We will find out when they push the update.
Only Google’s proprietary extension has encryption. The actual industry standard specification of RCS has no encryption defined at all.
Edit: It turns out Apple have refused to use Google’s proprietary encryption implementation and are instead working with GSMA to update the RCS Universal Profile specification to finally have encryption defined and standardised so that any RCS client can handle encrypted payloads (whereas only Google Messages today can do encrypted RCS and requires other users to be exclusively using Google Messages otherwise messages are sent unencrypted).
Because everyone is too distracted by “Apple bad” to realise how truly awful RCS is.
Bingo. RCS is yet another proprietary protocol, one controlled by Google (GSMA who originally designed it have practically forgotten about it for a decade) and without an open specification. RCS also doesn’t have a standardised approach to encryption as it’s designed for lawful interception.
So unless Apple have licensed Google’s implementation and extended version of RCS, this will be a shitty, insecure way to communicate between the Apple Messages and Google Messages apps and nothing more.
Google did an impressive job applying pressure and suggesting RCS was a perfect solution when in fact it’s just putting more control in Google’s hands. RCS is not an open “industry” standard. You nor I as individuals can implement it without paying license fees to see the specification and fees to have our implementations tested and accredited.
And Google have extended GSMA’s RCS with their own features (such as encryption) which is not part of the official standard and they haven’t made open either.
If Apple had been pressuring Google to implement the iMessage protocol or whatever, we’d have been up in arms (and rightfully so).
But instead of us all collectively hounding Apple and Google to ditch proprietary protocols and move to open ones such as Matrix, Signal, XMPP, etc (ones where we could all implement, use open source software clients, etc) we’ve got this shit:
Proprietary, insecure, non-private communication protocols baked into the heart of hundreds of millions of devices that everyone is now going to use by default instead of switching to something safer, private, public, open, auditable, etc etc.
Right?! Having moved off of consoles entirely this generation, I’ve hoovered up amazing games during the countless Steam sales at prices CEX can’t even beat.
I hope this gets thrown out as hogwash.
BleachBit is a great alternative and it’s open sourced under GPLv3.
Starfield has more quests than Skyrim (both somewhere around 200 or so quests). Morrowind definitely felt like it was twice as much as those.
I’m European
0.63 Empire State Buildings. So yeah, quite a bit.
If you release in early access, perhaps expect players not being ready to jump into a buggy, in-development competitive shooter?
Only early access games I’ll pick up are ones where it’s not PvP and I doubt I’m alone in that.
Bizarre they’re effectively treating the game as “released” and studying telemetry yet when players see “early access”, they see it as “beta” and not actually released.