he/him

got a degree in cs (is my biggest regret)

i play a lot of ffxiv

read my fair share of manga

p2p file sharing enjoyer with data hoarding tendencies

i use arch linux btw

  • 2 Posts
  • 24 Comments
Joined 1 year ago
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Cake day: July 1st, 2023

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  • Some old friends had an inside joke that whenever we were getting called one by one (to receive a distinction or something) that the best was always saved for last. Then one of them would get called up and you could hear the hushed “Dang it!” coupled with a giggle of victory. Anyway that’s basically how i feel every time my main goes without being featured another day. #1 is probably viper to complete the bookends (since #21 was picto) but i’ll be pretty happy if my job makes the top 5


  • I just realized monk ROF/ROW are now getting new ranged GCDs (right?) Basically mudras except fewer of them so it doesn’t feel like cheating. That’s kinda huge, it feels like it will give just enough leeway for a good melee to keep uptime, and we all know how much the fight designers like to put big mechanics and movement/downtime during burst windows. Monk will probably be my 3rd job to level and gear up after samurai and dark knight



  • word of advice for anyone thinking of buying soda for the promo event

    Dont

    Instead, consider waiting a couple years for when all the rewards are gonna get put on the mogstation. And it’ll probably be cheaper than however much mountain dew you would be pouring down the sink. Really, think about what you’re missing? “Mountain Zu”? Think of your favorite mount, is some random zu any better? Zu is a regular enemy, you can go out and fight one anywhere, its not some Bajamut Blast or anything, the mount is just a fuckin regular green bird. If you don’t participate in the promo then you aren’t missing anything spectacular.

    This has been a cynical XIV PSA


  • No, they just removed any gain from playing nonstandard BLM by forcing 6f4 standard line in order to get your high potency finisher in astral fire and forcing you to do GCDs to recover MP in ice. Also kneecapping font of magic+flare star use in Bozja. Unless the potency of the fire spells is royally screwed up, BLM is going to be a completely static rotation with no skill expression other than optimizing your movement so you can put 5x xenoglossy in buffs







  • It’s a great movie. I saw it in IMAX on opening night. If i’m not mistaken, this is an original plot that doesn’t have any manga source. Beautiful visuals, great opening theme, all of the key elements that you would expect from a Spy×Family arc. Anya and Bond have their Forrest Gump-like tendency to get into big trouble and do great things, Twilight shows off his cunning/perception and dexterity, Yor has some great action scenes where most of the budget went and she also gets very drunk. The only thing I could dock points for is toilet humor, not my thing but it’s a kids/family movie we’re talking about.

    I’m glad that it’s getting licensed for international release. Stuff like the most recent Seishun Buta Yarou film will probably never see US theaters (though that’s a much more niche audience).


  • Manjaro’s packages being separate from the main arch linux repository is really the kicker. It’s a completely preventable source of dependency issues especially when it comes to the aur. Instructions on the arch linux wiki won’t quite line up with what you need to do on Manjaro sometimes, and eventually you’ll be SOL if you only follow the arch wiki. You won’t understand the components of your system as well if you install Manjaro so a first-time user will have a harder experience fixing their machine.

    It’s a classic case of “if it aint broke don’t fix it”. Manjaro fixes a problem that never existed. Arch linux works perfectly as a daily driver. The installation process continues to get easier, and really there is no experience required, if you can follow instructions, the wiki goes into great detail on everything you need to do to get to a working system and keep it that way.


  • Fall Guys event is stupid, but good, because the rewards from it are worthwhile. They put a whole lot of effort into making the emote, mount, and glamour. The hoodie dyes well and has some cool particle/glow effects, you can get a cute hat, etc. I’m not sure what they were going for with the 100 wins achievement title though, that just seems miserable. If it was 25 or something I would go for it.

    Aloalo variant is a good experience the first time through, but it does get a little repetitive having to fight the same mid boss 12 times and each other boss at least 3 times to get your mount. Mount again is really good though it will work better with some character models than others.

    I haven’t done the criterion but I’ve heard people like it. The trash isn’t as involved but from what i’ve seen the first boss is very difficult. And the savage upgrade item is a joke, everyone doing crit savage has bis anyway so it’s basically equivalent to an ultimate weapon glamour. I’m glad it at least gives a glow. Really it should be a complete weapon drop however, or trade in totem for weapon.

    Good patch overall especially for x.x1 content wise




  • Back in my day there was a unique dungeon mechanic and also you could click off Transfiguration midair and die… Younguns don’t know how bad good you have it now that dungeons are so braindead formulaic that SE’s small-indie-company engineers can program a bot to complete them.

    Actually I won’t kid myself, the game has been extremely formulaic for several expansions at this point. Like really, every dungeon is a hallway with 12 packs of trash divided into 6 pulls, and 3 bosses made up of reused enemy assets. Did they really have to remove the last remaining piece of personality from their content?

    Well as long as DRS exists, I’ll probably keep playing. DRS is by far the best piece of content in the game. That and ultimate, except i’m pug-only and I don’t think I would enjoy pulling ultimate over and over. If the only Dawntrail content to be released was literally DRS 2, I would consider it better than Endwalker and I know there are people who would agree with me.


  • My recommendations are Dodonpachi Resurrection, Mushihimesama, and Deathsmiles. They’re all on sale, they’re all made by CAVE. One more CAVE game, Akai Katana, is also listed but it’s not on sale. They are all extremely difficult if you have never played the style of game before (Japanese arcade bullet hell / scrolling shooter). Heavy emphasis on learning bullet patterns and doing precise dodges. It feels so good when you manage to dodge a pattern, or time a screen cancel/hyper just right.

    If you only try one, Mushihimesama is 6 dollars right now, has an awesome soundtrack and a cool fantasy forest and insect theme. It’s relatively beginner friendly but you will definitely notice a sharp difficulty spike going from stage 3-4-5. I got to play it on an actual cabinet at PAX west, definitely my highlight of that weekend.


  • I don’t know how far you got into the first one but they are pretty similar games in my opinion. Everything that was good in Octopath 1, got better in Octopath 2. So: music and sound design, still amazing. Art, it’s the same HD-2D style that’s popular nowadays and Square is good at it. Character storylines are still mostly separate and not extremely complicated. The endgame scenario of Octopath 2 is more fleshed out than the hidden/True Last Boss of Octopath 1. I had a lot of fun in the endgame but in my opinion it was still too short.

    The battle system is even more broken than Octopath 1 and largely revolves around setting up a team that can generate lots of BP, stack all your buffs onto a single character and maybe a debuff on the boss, then break it and deal 10k or 100k damage in a single round with your strongest attack. I think with certain setups it would be possible to deal 2 million damage in a single break. No boss has that much HP, though.

    You still get powerful by exploring the map for gear and stealing/path-actioning good items from the end game cities. Grinding isn’t really necessary to beat the game but there are multiple setups that can turn trash encounters into 1-button wins.

    The sub-job system is more flexible in Octopath 2. In addition to Break, characters have unique Latent Power “limit break” skills. There are so many ways to build a team that works well and part of the fun is figuring out what skills you can spec onto your characters and combine in order to win the game. That was also the case in Octopath 1.


  • Takumi Shu… will you write another game? I’m begging. Ace Attorney 7. DGS3. Ghost Trick 2. New IP? Anything, I want it so bad.

    I am partial to Apollo Justice, the first one on DS. I personally loved the storytelling and this ominous aura of mystery that begins in Case 1 and looms over the entire game. Also Trucy. It was also the first time I remember that I, as a kid, was challenged to think about why we believe certain things to be true. And it has a great soundtrack and art / character designs which on their own are enough for me to love a game to death.