

I thought Gommage was OP lol, never even tried Stendhal
I thought Gommage was OP lol, never even tried Stendhal
You might be right, but basically everyone is expecting there to be significant features of MKW which are as yet unannounced but will be featured in the upcoming Nintendo direct which is focused on that game specifically.
There is certainly an argument to be made about DLC cost being included upfront (and Zelda was already $90 on Switch 1 including the DLC) to avoid splitting up the player base for a game with an online focus. That might not be what they’re doing, but my point is there are things they could do to justify the price increase for many players.
They also might just do nothing more than what’s already been announced, but I doubt it because why then would they do another reveal later?
I’ve just been replaying it again since it was included in gamepass - already have hundreds of hours racked up between PC & Switch.
Definitely my favourite roguelite. And the soundtrack is so good. Haven’t tried Exit since I heard bad things, and I never really got to the point where I’d fully completed the first. But that teaser got me super pumped.
There’s caveats to that these days. Official streaming, in practice, sure. But with a debrid/similar service and sufficient bandwidth, you can pirate stream files with equivalent quality to uncompressed Blurays
This one & LaD Gaiden (The man who erased his name) are more story DLC’s for Yakuza 7 & 8, respectively. Just, they are big enough to merit standalone releases in RGG’s opinion. LaD Gaiden was essentially an experiment in releasing this way, and it went well. But the new game isn’t Yakuza 9, if that makes sense.
GNOME on my laptop, using the trackpad. Three-finger swipe up to switch tasks/search. Two-finger tap for context menus. Three-finger tap for things like opening in a new tab, or closing a tab. Simple, intuitive, efficient, comfortable.
Debian laptop user here, left Windows on my gaming desktop for a decent while. Now that I’m more accustomed to Linux DE’s I installed Nobara on it about a month ago. Zero issues with the NVIDIA variant on my 3080 so far
Yes, for a loading method which takes time to complete the conversion rate will generally be locked in from the time the transfer was initiated. You can always preview the received converted amount. Although the transfer method may vary depending on availability in the recipient account country, the various timeframes and fees (where applicable) have always been previewed accurately.
For myself I have set up MFA for payments via the app, so I will routinely be required to use the app to authenticate a payment. However other MFA methods are available. I can’t think of any other function the website itself doesn’t do.
Given there is no additional fee for converting at a foreign point of sale, I just load up in my home currency as there are free/instant methods available and convert to whichever destination currency at point of sale, ensuring to select not to have the balances converted by visa/master at terminals which have that function.
Hope you enjoy your time in Japan!
I’d recommend searching about their fees this because it’s going to vary a bit based on your local currency. Their documentation on the topic is easy to read and answers your first two questions better than I could put it.
I’ve rarely had to interact with support so I couldn’t give a useful response about that in earnest. They do have local support in the two major countries in which I’ve interacted with them and it’s been fine.
The KYC process is standard for a digital money account AFAIK. I signed up in 2017 originally to handle a one-off transfer between local bank accounts in different countries, so I’d not have bothered investing much time in it if it was a hassle. I haven’t had to re-identify myself or think about it since, despite migrating across several countries, starting to use the physical card etc. I imagine I gave them my government ID though.
I’ve used wise.com for this sort of thing for many years (since they used to be called transferwise). Can spin up as many virtual visa cards as you need (I think it’s max 10 active at once). I also have a physical debit card with them which will do conversions at foreign points of sale from my local currency using the mid market rate and fees much lower than visa/master. Never had an issue with them, though this is more a sort of obfuscation rather than privacy
Just to be totally clear: Steam OS is a distro for the Steam Deck. It’s great that they based their handheld’s OS on Linux. There is pretty much universal agreement that is a net positive for gamers. Up until recently, there wasn’t a way to install Steam OS on a device other than a Steam deck, except by using third party tools to hack together a bootable version of the Deck’s recovery image. That’s now changed - Valve have recently released generic install images of Steam OS. Hence this post about a Valve dev’s comments about Steam OS competing more directly with Windows, which it previously did not on really any level.
I don’t think anyone in the thread is positing that Valve creating Steam OS is a negative. I and the other poster are saying that regardless of whether the dev’s comments are truthful, the reason Valve has now released Steam OS more widely is money-oriented, not some altruistic act toward gamers. The benefits to gamers generally associated with Steam OS are simply not related to this new development. Steam OS is not an especially useful distribution for PC gamers. For example, it doesn’t include Nvidia drivers like other gaming-oriented Linux distros. But one feature it does have is that it’s inseparable from the Steam ecosystem. And while you could describe Steam as “a games store”, you could just as easily and accurately describe it as “a DRM platform”. In other words, anti-consumer, money-grubbing, etc.
Of course, but that isn’t what they’re saying in response to the topic of the post: the question of what the point in making steamOS available for PC’s is. Is it the main reason? I’m not sure it is, but you can be sure that if it isn’t contributing to Valve’s bottom line in some way, it wouldn’t be happening.
That isn’t really a defense of DRM’s. The acknowledgement swings both ways; if DRM doesn’t play a part in game sales, it is unnecessary.
The post’s characterisation is still accurate because of what the impact of DRM is imagined to be by game studio execs, rather than what it materially is.
Despite the headline, the length of cutscenes wasn’t their justification for the length of the game, just a separate question.
It’s going to be a story-driven action game, of course it’s gonna have hella cutscenes but from what’s been shown so far, I’m actually looking forward to it.
Wild Hearts comes to mind. Koei Tecmo PC ports are bad at the best of times, but many of the performance problems present in the Steam version mysteriously don’t exist on the EA app version which released a few months later without Denuvo. Just like, buy the game again if you want your product to work I guess.
Could do that, or sideload the APK from https://repo.jellyfin.org/files/client/androidtv/
D4 has shortcuts for battle pass tiers, i.e. cosmetics. There aren’t any level skips like there is in WoW.
You can skip the campaign at the time you create a new toon, if you have already completed it. It is faster to level that way, because you can stick to activities that reward more XP and don’t have to turn in quests/listen to dialogue. You still start at level 1 though, so it’s not really a shortcut. Rather there are certain things in the game that you’re only required to earn once, given it’s intended to play multiple characters/builds. It’d be a slog to have to continuously go around the game world collecting the minor stat boosts for finding altars, for example. Instead the ones you’ve found will carry over between characters and seasons.
Yeah, P2W is what I mean by paying for power and it’s a good thing for players that it isn’t in D4 (like it is in Immortal for example). I edited my earlier comment to include that other games have come up with more creative ways to monetise cosmetics like you mentioned, but that they aren’t really possible in Diablo for technical reasons. It is very poorly optimised for online play by design - when you load an instance, your client loads the full loadout of every player character in that instance. Their full inventory, stash, everything. That’s part of what I mean - it’s an opportunity to monetise which many players would be amenable to, totally missing from the game.
Personally though, I think that there being minimal compulsion to buy MTX post-game purchase is exactly the way it should be. I wouldn’t expect them to continue a live service with no ongoing revenue, so if MTX is how they do that it should be relegated to rich fuckers with nothing better to spend their fortunes on, so I can point and laugh at them while they fund additional content for me. It’s just weird that a dev would subsequently use “hey 150m big number” to try and claim the situation as some sort of business success, as much as it’s weird players (like some in this thread) would consider this revelation as additional points against D4. Are they completely oblivious to the absolute hellscape in which we exist?!
From a developer perspective, tonnes of stuff. Shortcuts, power (edit: see Diablo Immortal for some live examples). From a gamer perspective, it’s really the ideal scenario in this day and age, but Blizzard’ll cop hate all the same.
Other similar games like Last Epoch are doing paid alt animations for skills, but Diablo team just aren’t that creative, and the game wasn’t designed well enough to accommodate something like that.
Lineage OS doesn’t include google apps or services. Jellyfin works though.
Yeah fair enough, again I feel like Gommage isn’t far off of that. Obvi it’s
spoiler
hidden behind gradient charges, but those are easy to stack after doing side content
I just one-shotted
spoiler
Clea
with it yesterday, after being unable to beat the fight without it