• 0 Posts
  • 171 Comments
Joined 2 years ago
cake
Cake day: August 15th, 2023

help-circle


  • You might be right, but basically everyone is expecting there to be significant features of MKW which are as yet unannounced but will be featured in the upcoming Nintendo direct which is focused on that game specifically.

    There is certainly an argument to be made about DLC cost being included upfront (and Zelda was already $90 on Switch 1 including the DLC) to avoid splitting up the player base for a game with an online focus. That might not be what they’re doing, but my point is there are things they could do to justify the price increase for many players.

    They also might just do nothing more than what’s already been announced, but I doubt it because why then would they do another reveal later?







  • Yes, for a loading method which takes time to complete the conversion rate will generally be locked in from the time the transfer was initiated. You can always preview the received converted amount. Although the transfer method may vary depending on availability in the recipient account country, the various timeframes and fees (where applicable) have always been previewed accurately.

    For myself I have set up MFA for payments via the app, so I will routinely be required to use the app to authenticate a payment. However other MFA methods are available. I can’t think of any other function the website itself doesn’t do.

    Given there is no additional fee for converting at a foreign point of sale, I just load up in my home currency as there are free/instant methods available and convert to whichever destination currency at point of sale, ensuring to select not to have the balances converted by visa/master at terminals which have that function.

    Hope you enjoy your time in Japan!


  • I’d recommend searching about their fees this because it’s going to vary a bit based on your local currency. Their documentation on the topic is easy to read and answers your first two questions better than I could put it.

    I’ve rarely had to interact with support so I couldn’t give a useful response about that in earnest. They do have local support in the two major countries in which I’ve interacted with them and it’s been fine.

    The KYC process is standard for a digital money account AFAIK. I signed up in 2017 originally to handle a one-off transfer between local bank accounts in different countries, so I’d not have bothered investing much time in it if it was a hassle. I haven’t had to re-identify myself or think about it since, despite migrating across several countries, starting to use the physical card etc. I imagine I gave them my government ID though.


  • I’ve used wise.com for this sort of thing for many years (since they used to be called transferwise). Can spin up as many virtual visa cards as you need (I think it’s max 10 active at once). I also have a physical debit card with them which will do conversions at foreign points of sale from my local currency using the mid market rate and fees much lower than visa/master. Never had an issue with them, though this is more a sort of obfuscation rather than privacy


  • Just to be totally clear: Steam OS is a distro for the Steam Deck. It’s great that they based their handheld’s OS on Linux. There is pretty much universal agreement that is a net positive for gamers. Up until recently, there wasn’t a way to install Steam OS on a device other than a Steam deck, except by using third party tools to hack together a bootable version of the Deck’s recovery image. That’s now changed - Valve have recently released generic install images of Steam OS. Hence this post about a Valve dev’s comments about Steam OS competing more directly with Windows, which it previously did not on really any level.

    I don’t think anyone in the thread is positing that Valve creating Steam OS is a negative. I and the other poster are saying that regardless of whether the dev’s comments are truthful, the reason Valve has now released Steam OS more widely is money-oriented, not some altruistic act toward gamers. The benefits to gamers generally associated with Steam OS are simply not related to this new development. Steam OS is not an especially useful distribution for PC gamers. For example, it doesn’t include Nvidia drivers like other gaming-oriented Linux distros. But one feature it does have is that it’s inseparable from the Steam ecosystem. And while you could describe Steam as “a games store”, you could just as easily and accurately describe it as “a DRM platform”. In other words, anti-consumer, money-grubbing, etc.





  • Wild Hearts comes to mind. Koei Tecmo PC ports are bad at the best of times, but many of the performance problems present in the Steam version mysteriously don’t exist on the EA app version which released a few months later without Denuvo. Just like, buy the game again if you want your product to work I guess.



  • D4 has shortcuts for battle pass tiers, i.e. cosmetics. There aren’t any level skips like there is in WoW.

    You can skip the campaign at the time you create a new toon, if you have already completed it. It is faster to level that way, because you can stick to activities that reward more XP and don’t have to turn in quests/listen to dialogue. You still start at level 1 though, so it’s not really a shortcut. Rather there are certain things in the game that you’re only required to earn once, given it’s intended to play multiple characters/builds. It’d be a slog to have to continuously go around the game world collecting the minor stat boosts for finding altars, for example. Instead the ones you’ve found will carry over between characters and seasons.

    Yeah, P2W is what I mean by paying for power and it’s a good thing for players that it isn’t in D4 (like it is in Immortal for example). I edited my earlier comment to include that other games have come up with more creative ways to monetise cosmetics like you mentioned, but that they aren’t really possible in Diablo for technical reasons. It is very poorly optimised for online play by design - when you load an instance, your client loads the full loadout of every player character in that instance. Their full inventory, stash, everything. That’s part of what I mean - it’s an opportunity to monetise which many players would be amenable to, totally missing from the game.

    Personally though, I think that there being minimal compulsion to buy MTX post-game purchase is exactly the way it should be. I wouldn’t expect them to continue a live service with no ongoing revenue, so if MTX is how they do that it should be relegated to rich fuckers with nothing better to spend their fortunes on, so I can point and laugh at them while they fund additional content for me. It’s just weird that a dev would subsequently use “hey 150m big number” to try and claim the situation as some sort of business success, as much as it’s weird players (like some in this thread) would consider this revelation as additional points against D4. Are they completely oblivious to the absolute hellscape in which we exist?!