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Cake day: June 7th, 2023

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  • VNC might have seen improvements over the years, but last time tried it, it didn’t handle high resolution/detail well at all. RDP can stream practically any media in close to real time, as to where VNC really broke down if you tried to change too much of the screen at once. Ideally, there’d probably be a new open screen sharing standard that used modern encoding and decoding to allow for high bandwidth connections smoothly. Moonlight gets close, but isn’t really designed as an RDP/VNC replacement.








  • Others have given you a good idea, but since you appear to be using Unifi for switch and firewall, o can give you a clear answer: Don’t set vlan on the Synology. Set it as the “Native” VLAN on the switch port going to the Synology.

    Synology can be vlan aware, but you don’t need it. Let the switch do the talking.

    On the Synology I recommend putting it on DHCP while you test. Once it starts getting an IP in the right subnet, you can then switch it to static. Just make sure your gateway is right, putting it wrong will cause the device to not be able to reach outside its own subnet.









  • As someone who mostly does 3D stuff, I agree. Although he was correct that a lot transfers, I struggle with rotation every single time, and the lack of video content to walk through it is annoying. I’ve read the Godot manual page on it probably 20 times and I feel like I’m no closer to really understanding it. I trail and error it until it behaves the way I expect.


  • It is completely fair to say that Unity and UE have tools that Godot doesn’t have, especially wen it comes to open world games that need special consideration. The comments I was commenting on weren’t measure statements about other engines being better than Godot for specific use cases, they were just general hate aimed at Godot for daring to step on Unity’s turf.