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Joined 22 days ago
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Cake day: November 20th, 2024

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  • My assumption here is that sugar would need to be dissolved, mixed, and emulsified with more care/difficulty than hfcs. Though if there is any issue here it might not be present until a product has sat on the shelf (or in your house) for too long. Also for gritty, I was thinking more for something like ketchup or other sauces.

    I’m also not saying this is a fault of sugar itself, but that hfcs allows highly sweetened products to be produced more easily (which may present said issue if high sugar content is kept 1:1 despite no longer using hfcs).





  • Yeah, I feel like the remakes lost some charm specifically when it comes to rendering tech (vertex colors, losing Spyro’s skyboxes feels like a crime). Particularly with the new data bloat.

    Also with the examples I'm not sure I like the new sounds

    (faster/higher-pitch… and they sound re-done? If they’re the same are they just better at very low sample rate?), looked it up and people were saying they didn’t like the mixing (new is more muted/subtle).

    That, and it seems re-makes don’t really fix core issues (Medievil’s remake).

    I think the original tech/limits can be taken further aesthetically for a different workflow (very general/sparse use of textures), especially in the modern era. Still undecided on some artistic/technical choices, but I have much more here than I do in the ways of (low-scope) starting project ideas that I like.

    not-very-polished

    The entire scene is low-poly with colors defined using the mesh itself,  also the image is optimized for color to reduce data, resulting in dithering patterns. In a gray room with black and white triangle tiles, there are 6 badgers of various sizes standing and facing the viewer. Similarly, there are 5 eyes floating in the air one of which is not fully opaque. There is 1 banana on the floor.



  • insomniac_lemon@lemmy.cafeOPtounixporn@lemmy.world[XFCE] Unreleased XFWM theme
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    8 days ago

    It was too slow for an edit, but this is the older version screenshot (note:Imgur only loads links for me with a private window)

    One small benefit of the current layout is that I can see both edges of a rolled-up window (when focused).

    I would definitely try more things if I had more control. Big text would be nice with content overlap (or outside window+outlined+noBG?), inset controls especially if dynamic. Maybe even different placements of title or buttons.


  • insomniac_lemon@lemmy.cafeOPtounixporn@lemmy.world[XFCE] Unreleased XFWM theme
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    8 days ago

    Fair, I have no idea if there’s much interest.

    For difficulty, I would make wider+more spaced buttons if dynamic sizing were a thing (without it, small windows would have shorter titles when focused).

    If you mean visually, yeah not many pixels and with this layout I cannot put a background behind the window buttons without it spanning to the title. The previous version has it but was right-justified, so cannot have the buttons disappear without the title shifting (the shown version allows longer titles when unfocused).



  • It is a free and easy way to experience 75% of the experience without even downloading it (data bloat has massively ballooned too, perhaps needlessly in some cases). Also linear stories, or procedural things not being as deep as they seem.

    Even when it comes to indie-appearing stuff I often don’t like the direction of the game design/difficulty, so it will likely be a more enjoyable experience in those cases too. The narrator also cuts boring bits or issues, also may do things I would not especially when it comes to skill or knowledge of said game. They may do silly things or tell a story. This may be 300% experience (of a new mix).

    EDIT: Also never really been into the idea of multiplayer games, competitive or cooperative for different reasons. So watching is a new avenue for that.



  • Nintendo.

    Not just crushing fan games, but also issues with the Smash bros community, pricing and availability, eshops shutting down (+needing to buy those games again on new consoles or it’s not even available at start), stick drift, fan content policy, also Youtube strikes/claims (both newer for specific reasons and an entire era for let’s plays in general). 20 years of content removed from Gmod.

    And no this isn’t about Japanese law, they choose to be this way.

    For actual specifics (and more issues) 2 videos: UKD_wnB9AMU and xgKY9hmbfgo






  • This sounds completely backwards, like if you are talking purely about investment.

    If not it seems to completely ignore that high prices alone would discourage spending, particularly on non-essential things (even then, don’t think for a second that there aren’t people skipping healthcare or meals).

    The only other way I could interpret would be that high prices force people to spend more money on just essentials (even if they’re buying less than they otherwise would), somehow painting living paycheck-to-paycheck as a good thing because it means more money in the economy.