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Cake day: June 16th, 2023

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  • リリィ is a common way to write it, although I’m not sure why it’s more common than リリー (perhaps just cause the ィ is more of a phonetic addition rather than a semantic one). Here’s a list of fictional characters whose name is spelled リリィ. It’s probably supposed to be a less obvious way to evoke the idea of yuri. There seem to be a couple other series that have had similar titles like “Comicリリィ” or “アサルトリリィ Bouquet”.
    Anyway, the “Lily” isn’t the only remarkable part of the title, what does “Momentary” mean here? Leave it to Japanese pop media to take random English words to make titles that kinda work? but wouldn’t really work well in English. Shoutouts to “Battle Tendency” and “Delicious in Dungeon”.
    But yeah, it’s definitely not a localization of yuri/ユリ/百合 because the title doesn’t say that at all.







  • isyasad@lemmy.worldtoGames@lemmy.worldLegend of Zelda
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    3 months ago

    Phantom Hourglass was my first but Spirit Tracks is my favorite. I actually really like the stylus DS controls (and it’s not even that bad using a mouse on an emulator either) but the main thing I like is the music and story. Music and story I would say are both better in Spirit Tracks than any other game in the series. It also is one of the few games in the series that you can really call a legend of Zelda. She’s there the whole time and the main story focuses on her character arc.
    Just overall an amazing experience with some really dramatic moments, if I had to summarize what I like about it more than the other games in the series I’d say it’s the most “cinematic & dramatic”




  • I’ve stopped using the word “roguelite” because most people who play roguelites just call them “roguelikes” and adding “lite” to the end makes it feel like those games are “lite” versions of roguelikes.
    When I play Nethack, Dungeon Crawl Stone Soup, Cogmind, Brogue, etc. I call them “classic roguelikes” or “traditional roguelikes” which feels a lot more precise than having a distinction between “like” and “lite” and it also feels a lot less combative to “roguelites”. It feels like the term roguelite exists mostly to just correct people who incorrectly use “roguelike” and be like “unm, actually that’s not a roguelike 🧐 only my game is a roguelike 🤣”
    Most people call roguelite games “roguelikes”; it should be on the fewer people who play traditional roguelikes to change what they call their oddly specific genre.
    Also, for those who have never played a traditional roguelike, I highly recommend Brogue. It’s free and has much easier controls than most other old roguelikes, and the graphics are also pretty good for ASCII.


  • They do include the effect size of including non-binary students when they write “(nb. Non-binary students account for 0.3% of this total)” etc. so the impact on the actual data is shown, if you’re concerned about the statistical analysis. It also does make sense to group them together in this context as they are both minorities in STEM. However the way the article is written makes it clear that including non-binary students was an afterthought; if it was clear in all the data and headings that the data is for both non-binary and female students with the interpretation that they are looking at just “students who aren’t men” then it would have been a lot better.


  • I played Pseudoregalia and beat it in a couple hours and thought it was kinda meh. Then the next day I was kinda bored so I played it again start to finish. And then I played it like four more times that week. It very quickly became one of my favorite games of all time; not perfect on a first playthrough but one of the best games ever to replay.





  • Golden Sun is probably one of my favorite RPGs, very deep combat system where in the lategame you will be modifying your character class in the middle of battles to change your movesets and other cool mechanics. Fairly interesting story as well. It has great GBA pixel art and it does have random encounters.

    Persona 5 is a turn-based RPG that lots of people who aren’t usually into turn-based RPGs tend to like. Simple but satisfying battles, and a story that would have seemed mediocre if it wasn’t for great music and some cool moments which make it really stand out. No pixel art and also no random encounters.

    OMORI is pretty good and has a really good art style. The story is also very good with some very memorable characters and moments, and pretty good music. The combat is simple and probably best described as “not bad”. The biggest downside of the game imo is that despite not being very long (<20 hours) it felt like it dragged on close to the end. It might have random encounters? I don’t really remember.

    Overall I recommend Golden Sun if you are able to emulate it or something (not on steam or switch)


  • Nobody is getting paid to write Steam guides so it’s not like you can really expect somebody to write really good ones for obscure games. I think a stricter guide system would probably just lead to there being less guides rather than better ones. Like under a stricter system, the people who write incomplete/inaccurate guides will just stop posting them, but it’s not gonna convince many people to start writing good ones. You could also look outside of Steam because from my experience, most people don’t really use the Steam guides feature.