Wow, what a horribly inefficient use of floor space that staircase is
Wow, what a horribly inefficient use of floor space that staircase is
Looks to me like your temperature is too high and you need to increase your retraction distance.
At its most basic level, Slitterhead is clearly an action game.
Ok, so it’s not a horror game.
This is the same mistake people make with titles like Dead Space… They sell it as horror, but that just makes it disappointing for people who like actual horror games.
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omg is that dan povenmire
of course it starts with a B
So you’re telling me to stop paying my bills in protest of Google Chrome, because I’m not technically being forced to pay my bills
What a privileged life to lead, where you aren’t forced to use certain websites by (e.g.) your student loan servicer, or your utility company
HTTP is stored in the balls
Just because the other kids are doing it, that doesn’t make it ok
I strongly second Mortal Shell, I really love its gameplay and art direction
stop dismissing performance questions
I did not dismiss it, I said measure the performance yourself.
Performance matters, learning about performance matters
Which is why I said you should measure performance. It’s no use waffling about unmeasurable performance gains.
Did they ask if they should optimize, or did they ask which one generates more performant assembly?
To be pedantic, GDScript is an interpreted language, and does not generate bytecode or assembly. This means that the code performance is highly dependent on runtime conditions, and needs to be measured in the place where it’s used.
Maybe they already measured and already knows this is a bottleneck.
If they already measured, then they would know which one is faster, because they measured it.
I swear half the reason every piece of modern software runs like shit is because nobody bothered to learn how to optimize
This is unrelated to what I said, which is “you should measure your performance to see what you need to optimize”.
There’s tons of little “premature” optimizations that you can do that aren’t evil.
And all of these optimizations are just as effective after you measure them to see if they’re needed, and they’re no longer premature.
Estimating time complexity and load size
Accurately estimating the performance impact of a design choice means the optimization is no longer premature. The rule-of-thumb is about using optimizations without taking appropriate time to their overall performance benefit. The particular question asked by the OP is very very unlikely to have any significant performance impact at all, unless it’s in an extremely hot loop running millions of times per frame, at which point you should measure it to see which one is faster in your use case.
Rule #1 of programming: Write good code first, then measure performance.
I wonder if they’ve fixed the Radeon 7000 bug where you have to manually set the latency compensation
https://www.reddit.com/r/ValveIndex/comments/14nhnp5/7900xtx_steamvr_motion_sickness/
It’s apparently pretty simple to add a USB WiFi dongle, you just have to configure it over SSH
Hail corporate