Melons and squashes (inc. pumpkins).
I believe the idea is to allow you to roughly evaluate the density of the produce, to avoid e.g. mushy grainy watermelon or weird squashes that don’t have their expected hollowness.
Melons and squashes (inc. pumpkins).
I believe the idea is to allow you to roughly evaluate the density of the produce, to avoid e.g. mushy grainy watermelon or weird squashes that don’t have their expected hollowness.
I do sometimes “provide feedback” on terrible featured snippets, but goddamn does it feel like shouting into a void.
Yep! I like to find them myself, which is usually straightforward enough, but there are a couple of tricky ones (e.g. in caves or other odd nooks) that I resorted to looking up online, so that’s always an option too.
As long as you have the class active, hunting log targets will have an icon above them that looks like concentric crescents, or a bullseye with an divot in it.
Looks like you’ve already gotten a lot of good info on potential perks of leveling another class, so I won’t add anything there.
If you do choose to level another class, I’d suggest doing the Hunting Logs for it! This is the fastest way to get early experience to get classes up to the level where you can start doing daily roulettes. These are available for all base-game classes and can be found under the “Logs” menu.
Someone else already named some tools, so I won’t repeat. But the reason this works is that even once you clear out those trash files, the OS usually only removes the pointer to where the data lives on the disk, and the disk space itself isn’t overwritten until it’s needed to save another file. This is why these tools have a much higher chance of success sooner after file deletion.