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Cake day: 2026年2月19日

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  • Steam is turning into a sour grape for me - I complied with their restrictive and ancient method of age verification for UK accounts but I kind of want to migrate off them (they also charge high fees for devs, make it ridiculously difficult for new devs to exist, can singlehandedly destroy a studio and are very much monopolising the PC games industry so there’s also ethics) - in favour of GOG. At least with them you own your games, and can (shock horror) even choose whether or not to update and patch that way to glitch out of the map, or duplicate those orbs for currency, or anything else that doesnt comply with the specific way you’re allowed to play with the world they built.

    Damn, sorry, I should file this away into my ‘rants’ folder



  • If you run your own AI and watch how long it takes, how much it runs up the resources for a few seconds, then you might get an idea of what it’s like hosting at least three copies of a multi-terabyte LLM, in memory, with much shorter response and a much bigger knowledge base (Gemini by Google), taking millions of prompts per minute. Then think of every company that’s hosting major public AI services.

    Then remember that the only things good that come out of AI are natural language inference for voice commands and slightly improved developer processes.

    Hosting it is just a reminder of the rapid environmental, ecological and cultural destruction that is the AI bubble.

    In summary: Perhaps, if the hoster wants it for streamlining their dev process. Otherwise it can be replaced with a far more efficient standard algorithmic program, which is what we had before.



  • Hell, I wish more games just had humanity. It might be due to me being antiwar, but when playing MMOs (whose MO is pretty much always ‘kill each other’ PVP) I wish folk were not so quick to kill, especially not when the kill isn’t imperative. Face it, some of the best ever moments in gaming are when folk have the option to kill each other and dont. A shred of humanism.

    Universal signs in COD existed to plead for mercy, such as switching to a knife and looking away. In Black Ops II there’s a rave room in a map and several players spent a minute bobbing their characters around until someone else came and mowed the other team down. One time in Battlefield I spent the majority of a game (no mic mind you) chilling on a roof with half a dozen players from two teams. I came to multiplayer FPS games for the combat, stayed for the randoms I met.