Undefined is not part of JSON specification. It’s also not a thing in Java.
Undefined is not part of JSON specification. It’s also not a thing in Java.
The numbers I can find of Master System is that it sold between 10 to 13 million units worldwide, so not that much better compared to the short lifespan of Dreamcast.
Mega Drive’s sales numbers isn’t too far off from SNES.
Sega’s only console success was Mega Drive/Genesis. Probably because “Sega does what Nintendon’t”. Sega managed to sell themselves as the alternative for the kids who were too cool for the SNES.
They couldn’t compete with Sony on that front. Sony was the new cool guy. Dreamcast failed because everybody was waiting for PS2.
So I’d say failed marketing killed Dreamcast.
That’s good to hear. I haven’t touched Eclipse in maybe 15 years and back then it fueled me a burning hatred for IDEs. It felt like a huge confusing mess. But maybe it has become more streamlined lately.
Now I have grown out of my hatred and can’t imagine a day without (non Eclipse) IDEs.
Is anyone using Eclipse anymore? I’ve barely heard anything about it the past 10 years.
Which doubles the maintenance work to keep docs in sync
When someone writes API docs, should they assume the reader knows nothing or can they assume the is already experienced?
It takes a lot of effort to write documentation towards newbies, at the cost of making it more difficult for already experienced to find the answer they need.
Whether they intend it or not, these engines are built to funnel you back into the lowest common denominator, most broadly appealing stuff, because that’s what the algorithm sees gets the most clicks from the average person.
That’s not my general experience. Spotify for example is good at recommending me songs with less than 10k plays which I vibe on. I’ve discovered many smaller artists thanks to Spotify recommendations.
Recommendation is part of the service. If they know I like something, then it’s reasonable they recommend me something that’s similar. It’s like going to a restaurant and asking for recommendations.
Advertising is when things are promoted outside the service. It’s like going to a restaurant and they tell me about Raid Shadow Legends. I don’t want that.
I think recommendation should be linked to usage data like watch history on that particular service. Location and other external information shouldn’t be used. I don’t want my recommendations depend on which friends I have or recent activity on a different service.
Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS.
Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
It’s a poorly worded article. YouTube premium “limits ads” as in being completely ad free (besides in-video sponsorships). YouTube hasn’t gone down that route yet.
I don’t think it’s an unpopular opinion, but I’m not sure how YouTube can deal with it best. There’s sponsor block, but it’s relying on crowdsourced data.
Probably not in consumer grade products in any foreseeable future.
More complexity with barely any (practical) benefits for consumers.
Where are you getting that from? YouTube premium is ad free (so far).
Not true 128 bit. It has 128 bit SIMD capabilities, but that’s about it. Probably mostly because of marketing reasons to show how much better it is than N64 (which also is “64 bit” for marketing reasons).
In that case, we’re having 512 bit computers now: https://en.wikipedia.org/wiki/AVX-512
I don’t understand why a company like Sony wouldn’t provide you a way to play ps1-3 games on your ps5. I would even be ready to pay for it.
They want you to buy new games. Not to play your old games.
PS5 doesn’t support CD, so popping in PS1 games (and a few early PS2 games) won’t work even if PS5 had a proper PS1 emulator. It’s only a matter of time until DVD support will be dropped for future consoles as well.
Re-releasing old games digitally is also difficult. More from a legal aspect. They need the permission of the holder of the IP. If they want to release Crash Bandicoot again, they need permission from Microsoft, who’s the current IP holder.
It’s also extra problematic if the game uses licensed music, which became common in the PS1 era. Then they need permission from all the involved artists. The Tony Hawk games are problematic in this regard for example.
New releases of Sonic 3 doesn’t include some of the original tracks. Possibly due to the potential involvement of Michael Jackson.
Moore’s law is not a given. It has been slowing down recently.
Current games are made for current day’s design of graphics cards. They are very dependent on pixel shaders for example.
Let’s be hypothetical. Imagine that future graphics cards go all in on ray tracing. Pixel shaders have become a thing of the past and no new hardware support it natively anymore.
Preservers have two options: either try their best to simulate pixel shaders effects through ray tracing, or emulate it through software.
Simulating through ray tracing won’t be accurate. Many pixel shader effects can’t be properly translated to ray tracing. Emulating through software can be hard. I don’t think many games even from 20 years ago can be fully run on modern CPUs.
Knuth has also decided that once he dies, a last version will be made which sets the version number exactly to pi.