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Cake day: July 1st, 2023

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  • I played both in my childhood, and I don’t think I’ve ever returned to Tooie after I beat it first time. It’s a good game, but doesn’t have that same lasting appeal as the first game.

    You touched a bit on the why: the game is too ambitious. The levels are too massive and too intertwined. Smaller isolated levels fit the collectathon format better.

    I remember having lots of fun with the multiplayer though, so that’s a bonus.

    If you want to continue the collectathon journey you should try out Donkey Kong 64. It’s also a game that falls under its own ambitions, but in different ways. Still a good game, but nothing beats Kazooie.








  • I can’t speak from the British Commonwealth perspective, but from a Swedish perspective my opinion is this regarding having a monarch:

    Yeah, it might not reflect our modern values well, but since the (Swedish) monarch is mostly ceremonial and completely unpolitical, there’s actually quite little to hate about it. They’re just the mascot of the country. There’s far more pressing issues in our country than having that confused old guy as head of state.

    At least he doesn’t possess nuclear launch codes.







  • Often I use Python for exploratory purposes. Like, I got a bunch of data, and I want to know if a particular algorithm might work or not. I implement the algorithm, but realize the results don’t look good enough. So I tweak the algorithm, maybe even do major refactoring. Or maybe I realize my visualizations or metrics don’t capture what I need to see. Or maybe I must settle for some compromise?

    I iterate on this repeatedly until I find something I’m happy about (or until I give up). Sometimes I end up with something completely different from my initial idea.

    TDD won’t help me much here because the end result is unknown. For each iteration of this idea process I might even need to rewrite all the tests because none of them are valid anymore.