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Wow, not sure if you did something or it was there all along… But I used to search for it by language. And the language is not there anymore :D
But seriously, thank you.
Wow, not sure if you did something or it was there all along… But I used to search for it by language. And the language is not there anymore :D
But seriously, thank you.
Can somebody also make join-lemmy.org notice that our instance exists? Can’t get it listed, even though we comply with the requirements for a while now.
Actually in Spain there are a Catalan and a Basque instances. Go represent this on your map :)
You could subscribe to the Lemmy community by following e.g. @fediverse@lemmy.world from mastodon. If you’re familiar with https://a.gup.pe/ , it’s exactly the same from mastodon. The difference is that with lemmy you can also access without passing through mastodon.
I’ve always wondered why active-but-silent didn’t count. If you bother to login, you’re active to me.
To me it is MAU that is more interesting. And this doesn’t stabilise if people stop using it.
On the other hand, the Kickstarter campaign should be an interesting push. It should improve retention.
I don’t know it, but if it supports transparent textures, you could try something like this: https://animium.com/2008/08/lowpoly-trees. The basic idea (not exactly what’s in the link) is that each branch is a texture on a plane facing your camera - clearly works only if camera angle doesn’t change. Depending on engine performance and distance from objects, you could simplify down to having 3-4 layers per tree. I’d call this something along the lines of “lowpoly parallax trees”. I’ve seen it working very neatly in a top-down third-person demo of Blender Game Engine a while ago.
A neat way of producing these could be getting a hipoly model of a tree and culling sliced renders of its branches.
Of course, if you don’t have things behind the tree, or the tree moving, you don’t need parallax at all and could bake the whole tree on a small surface.
A lot of decisions depend on the exact affordances of the game.
It’s a million dollar question, isn’t it. I’d think you’ll need to consider having baked textures as an option.
What engine are you using? That makes a big difference.
Someone else already did here: https://lemmy.dbzer0.com/comment/16916945