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Joined 1 year ago
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Cake day: June 30th, 2023

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  • I simply can’t believe that they released the game in this unfinished state. Early access or a public beta would be understandable, but you just don’t release a half-finished product promising to deliver the remaining stuff later.

    The Minecraft way where you continually provide upgrades for your game can obviously work, but in that case, the game is cheaper and the upgrades are free. If they were going that route, CS2 should have been a free upgrade of CS1 with all the features of the previous product and nobody would’ve complained.

    If you buy another full product, you expect another full product.


  • I really liked his relaxing, calm MacBook repair and data recovery videos, where you could learn about soldering and electronics repair while watching. And I had no problem with a little bit of honest advertising for his own business.

    While the right to repair is important, his videos about it are a lot of rambling and complaining about the same thing again and again. The titles are also often misleading or click baity. I can’t watch them either. I hope they work for the right people, though.



  • How often does branchless programming actually matter in the day to day life of an average developer?

    Barely never. When writing some code that really has to be high performance (i.e. where you know it slows down your program), it can help to think about if there are branches or jumps that you can potentially simplify or eliminate.

    Of course some things are often branchless, for example GPU shaders, which need very high performance and which usually always do the same things. But that’s an exception.