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Cake day: June 18th, 2023

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  • Yeah I agree with this 100%

    I grew up with consoles. The PS1, N64, GBC, GameCube, PS2, GBA. As an adult I played the PS3 a lot and I ownd a Wii for parties, and went through a DS and 3DS for Pokémon. I was a late owner of a PS4, Switch, and eventually a PS5. I dabbled in PC gaming, both on a desktop with M+KB , with a controller, eventually streaming to my living room for couch gaming.

    The Steam Deck blows it all out of the water. It can do everything, anywhere, usually more ergonomically than the original. The only real drawback is the resolution, but that’s a perfectly fine trade-off most of the time.


  • For me its a spectrum, making my own judgment for each piece of media.

    Copyright laws in the US have changed a lot over the last century, largely due to regulatory capture. The older versions of copyright law are mostly around 14-28 years after creation and those seem fair to me. So I don’t feel bad about anything >30 years old.

    Another factor is the sliding spectrum between art as an altruistic creative experience versus art as a capitalist product created by gigantic corporations. Heavily monetized art tends to be stuff I enjoy less anyways so this kind of filters itself out. Its all formulaic and trend-chasing, largely the made by the same small group of people and rebranded with different faces. If I do ever want big-budget, mainstream content I don’t feel bad about not paying for it.

    Sometimes its about convenience. There are a handful of creators still on YouTube that I like, and one of these days I want to get around to setting up yt-dlp and adding their channels to my Jellyfin to get around all the terrible ads of the platform, but I’ll probably buy some merch or throw them some money on Patreon or whatever to try to compensate for it. I also prefer to buy CD’s and merch from bands at their live shows where a higher % of the proceeds goes to the artist.


  • Maybe my memory is different, but I recall Infinite being extremely well-received at the time. Much better than Fallout 4 was. Like, it was talked about as being one of the greatest games of all-time.

    Rather, I think its a rare case where public opinion sours over time. Part of that is because the game itself really doesn’t hold up to being replayed. The best part of the game is the story, and mostly because of the sense of mystery that pulls the player forward and leads up the the big twist reveal at the end. In a lot of media like that, its really fun to go back and are all of the little pieces of foreshadowing that you overlook or misinterpret the first time. Or heck, maybe some people pick up on it and predict the ending, and that can also be incredibly satisfying. But Infinite doesn’t have any of that. When I replayed Infinite a couple years ago, I got to the ending thinking “yeah there was absolutely no way I woukd have been able to figure that out on my own the first time”, which was really unsatisfying.

    Not only that, by parts of the story are actively bad when you stop to think about it. There was the whole arc where they go to a different dimension where Daisy is leading a revolt against Comstock and she just kind of decides for no reason that Booker is an enemy who has to die. It really felt like they just ran out of ideas to make the enemies you had been fighting up until then visually interesting so they tried to cram in a different faction somehow. The scene where Elizabeth sneaks up on Daisy and kills her with a pair of scissors to the neck felt incredibly out of character and unearned. There were moments during the revolt sequence when Booker acts sickened by the violence against Comstock’s soldiers, though he never reacted like that to those soldiers oppressing civilians earlier in the game.

    Some of it is cultural context too. Fascism has been on the rise globally since the game has come out, so I think a lot of the audience (myself included) is less interested in condemning the oppressed for violence against their oppressors than they may have been at the time of release. When you put it next to BioShock 1, it seems like Ken Levine is just using political extremism in general as a narrative device for conflict rather than actually trying to make any particular statement about politics. That kind of centrism has not aged well.

    Without that, the rest of the game falls apart. The peaceful segments are good additions for the sake of pacing, but the NPC’s don’t really interact with you much and are more just scenery. They aren’t people that you ever care about, so changing the world state to the violent one where you’re shooting enemies never feels all that meaningful.

    The action sequences are okay, but not good enough to stand the game up on its own like some of its contemporaries did. Games like Uncharted and Assassin’s Creed have their own issues of course, but it was really fun to just run around as Ezio or Drake in most of the games in a way that it never was for Booker. The enemies in Infinite feel repetetive, almost every “arena room” area feels the same. The guns aren’t that interesting and the gimmick of the vigors wears off quickly. Elizabeth isn’t all that interesting in combat, just an occasional extra source of health or ammo. The time rifts are basically the same. The sky hook was cool, but wasn’t used often and there wasn’t usually much of a benefit to being airborne vs grounded anyways.

    So the only thing left to really enjoy is the spectacle. It still looks good. The art style is a great balance between realism and stylized that looked great at the time and has aged well. The sound is all good- voice acting, sound effects, music, all of it. The setting and environments are creative and interesting.

    So I’d say it is worth playing once for most people, but doesn’t live up to its Metacritic score. In tier terms, it seemed upon release like an S-tier game but has aged into more of a B-tier.







  • paultimate14@lemmy.worldtoGames@lemmy.worldDriving game poll
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    2 months ago

    I’m interested, but I think the Dev woukd need to find a way to incentivize “normal” driving.

    I think back to my youth playing Driver on the PS1, and it was a lot of fun just… Driving around. Exploring the world. Even dealing with traffic was fun when I was only a kid who could nkt drive myself.

    I tried tk do similar in GTA3, and I even had a wheel and pedlas I would use for it. Unfortunately GTA3 is incredibly unlrealistic. The physics are cartoonish, the AI behavior is dumb, the pedestrians are dumb, the cops are dumb. The game incenvitcizes chaos.

    The question is: how do we make things likr speed limits and stop signs and pedestrian crossings fun?

    My instinct is to model off the real world to an extent. Could involve delivering things that are fragile and cannot handle a bunch of G’s. Could be fines or a karma system of some kind for rolling stops. Could be that a realistic damage modeling system makes dents and scratches look terrible and lead to rust, and repairs are just as expensive as they are in real life. Maybe a LOT of the car is consumable or wearable. Not just gas and tires, but all the fluids too, and brake pads. Maybe taking a turn too hard damages the suspension. Crashing into something means you not only need to repair your car, but also whatever you hit.

    The more I list this out, the more this seems like a punishing and tedious slog. It seems really hard to design a game that incentivizes something like this, at least with most of the current mechanics in games today. Maybe a multiplayer social component would help? Like a virtual parking lot and drag strip for people to meet up on the weekends and check each other’s virtual rides out? I would not be interested in that, but my uncle might be.

    Maybe it could be heavily story-based. I would go noir-style, where as you drive around either you see things or your driver character provides some narration. Something like “that abandoned building over there used to be an ice cream parlor. That’s where I had my first kiss. I wonder what ever happened to Suzie? I drove a '69 Cobra that night. Lovely car” and then the Cobra is available in the shop. Maybe there is a mystery about stuff going on in the world. Maybe it is a post-apocalyptic world and you’re scavenging, mostly alone and unchallenged, in the ruins of a city, slowly learning what led to this. I think about how Detroit’s population went from ~1.8 million to 0.6 million in ~50 years and what it would have been like to stay there and experience that.

    Maybe a parody of Crazy Taxi called Sane Uber where the main priority is ride comfort?


  • Your “ask Grok” comment is particularly relevant because this day seems to be the turning point researchers cite for when Musk decided to fully support Trump.

    I could only speculate as to whether it was staged and Musk was involved in that, or if it was Musk’s genuine response, or what exactly, but its highly suspicious.