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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Might wanna read it again, it’s right there :)

    The best architectures, requirements, and designs emerge from self-organizing teams.

    It’s an incredibly critical part companies love to completely ignore.

    If you assign devs to teams and lock em down, you’ve violated a core principle

    And it’s a key role in being able to achieve these two:

    Agile processes promote sustainable development.

    And

    The sponsors, developers, and users should be able to maintain a constant pace indefinitely.

    This is talked about at length by the likes of Fowler, who talk about how locking devs down us a super fast way to kill sustainable development. It burns devs out fast as hell.

    Note that it’s careful not to say on the same project


  • That’s actually a pretty important part of its original premise.

    It’s a big part of why scrum meetings were a thing, as the expectation was any curious dev could just join in to see what’s up, if they like.

    Not tying devs down to 1 specific thing is like the cornerstone of agile, and over many years of marketing and corporate bastardization, everyone had completely forgotten that was literally the point.

    The whole point of the process was to address 2 things:

    1. That client requirements can’t easily be 100% covered day one (But you still need to get as many as you can!)

    2. To avoid silo’ing and tying devs down to specific things, and running into the one bus rule (“how fucked would this project be if <dev> got hit by a bus?”)

    And the prime solution posited is to approach your internal projects the same way open source works. Keep it open and available to the whole company, any dev can check it out, chime in if they’re familiar with a challenge, etc.

    One big issue often noted in non-agile companies (aka almost all of them) is that a dev slent ages hacking away at an issue with little success, only to find out far too late someone else in the company already has solved that one before.

    An actually agile approach should be way more open and free range. Devs should be constantly encouraged to cross pollinate info, tips, help each other, post about their issues, etc. There should be first class supported communication channels for asking for help and tips company wide.

    If your company doesn’t even have a “ask for help on (common topic)” channel for peeps to imfoshare, you are soooooooo far away from being agile yet.


  • I’ve literally never actually seen a self proclaimed “agile” company at all get agile right.

    If your developers are on teams that are tied to and own specific projects, that’s not agile.

    If you involve the clients in the scrum meeting, that’s not agile.

    If your devs aren’t often opening PRs on a variety of different projects all over the place, you very likely aren’t agile.

    If your devs can’t open up a PR in git as the way to perform devops, you aren’t agile.

    Instead you have most of the time devs rotting away on the sane project forever and everyone on “teams” siloed away from each other with very little criss talk, devops is maintained by like 1-2 ppl by hand, and tonnes of ppl all the time keep getting stuck on specific chunks of domains because “they worked on it so they knpw how it works”

    Shortly after the dev burns out because no one can keep working on the same 1 thing endlessly and not slowly come to fucking losthe their job.

    Everyone forgets the first core principle if an agile workplace and literally its namesake us devs gotta be allowed to free roam.

    Let them take a break and go work on another project or chunk of the domain. Let them go tinker with another problem. Let them pop in to help another group out with something.

    A really helpful metric, to be honest, of agile “health” at your company is monitor how many distinct repos devs are opening PRs into per year on average.

    A healthy company should often see many devs contributing to numerous projects all over the company per year, not just sitting and slowly be coming welded to the hull of ThatOneProject.



  • I mean, that’s just how it has always worked, this isn’t actually special to AI.

    Tom Hanks does the voice for Woody in Toy Story movies, but, his brother Jim Hanks has a very similar voice, but since he isnt Tom Hanks he commands a lower salary.

    So many video games and whatnot use Jim’s voice for Woody instead to save a bunch of money, and/or because Tom is typically busy filming movies.

    This isn’t an abnormal situation, voice actors constantly have “sound alikes” that impersonate them and get paid literally because they sound similar.

    OpenAI clearly did this.

    It’s hilarious because normally fans are foaming at the mouth if a studio hires a new actor and they sound even a little bit different than the prior actor, and no one bats an eye at studios efforts to try really hard to find a new actor that sounds as close as possible.

    Scarlett declined the offer and now she’s malding that OpenAI went and found some other woman who sounds similar.

    Thems the breaks, that’s an incredibly common thing that happens in voice acting across the board in video games, tv shows, movies, you name it.

    OpenAI almost certainly would have won the court case if they were able to produce who they actually hired and said person could demo that their voice sounds the same as Gippity’s.

    If they did that, Scarlett wouldn’t have a leg to stand on in court, she cant sue someone for having a similar voice to her, lol.


  • There’s basically no reason to keep using windows.

    Debian or Linux Mint are both easy to install, work out of the box, and the only thing that might take a smidge of effort is the 3 commands you gotta run to install gpu drivers.

    Steam proton works incredibly well. I ran my entire steam library (most of which were “windows only” games) and even single one worked with proton as is without issues.

    I’ve been using steam link from my debian box for months now and it’s smooth as butter.


  • All the electronics inside are very much capable of combustion.

    Your power supply inside the printer body for example can very much fail and burst into flames.

    And tbh it’s not that uncommon for that to happen with 3d printers. They’re often made with very cheap parts and prone to cheap work on the inside bits.

    Add on how much of a high wattage load they meed to handle for extended periods of time and yeah, sometimes the inner wiring bursts into flames and the whole thing goes up.

    I always recommend keeping a cheap lil smoke alarm directly overhead any 3d printer, seriously. Those fuckers can very much spontaneously burst into flames lol


  • Well tbh Quests dont really bug you much about anything FB related. After you setup the account the only thing you deal with is the initial menu starts opened to the app store with suggestions based on what you already bought.

    But that initial menu let’s you also set quick access buttons for your favorite apps.

    So it’s only a single click to go from “put on headsst” to “open thing I want” usually.

    It’s not any different from steam starting you out in the store tbh, I can accept that level of advertising as it’s pretty transparent and half the time it has something of interest for me anyways.

    It’s about as big of a deal as a gift shop at a museum.



  • Unfortunately this is false. They’ve tested this and monkeys establish captilasm extremely fast when they come to understand currency as a concept.

    https://www.jstor.org/stable/10.1086/503550

    They would exchange the currency, steal it, gamble with it, purchase with it, and even do some prostitution for it.

    Edit: To people responding that this isnt capitalism, it actually is, in this case the privatized controller of wealth were the researchers distributing “payment” to the monkeys at a fixed rate, as well as having experiments where the monkeys had to pull levers before they would receive rewards either to themselves or later, altruistically to other monkeys.

    You would know that if you took the time to read up on the study before responding…


  • The one thing that sucks is this doesn’t cover gear stored in the extra mog… whatever it was called storage you could pay extra for.

    And you can’t pay just for that inventory, you have to pay for your account before you can pay to enable the storage.

    And finally, if you had important shit stored in those bonus inventories, you can’t access it til you pay for it

    Result: players that prior paid for and used the extra inventories basically can’t leverage the free login, they can login but can’t access their stuff unless they opt out of the free login and fully pay for the month + inventories…

    RIP




  • This seems like it has pretty powerful potential for space flight.

    Being able to aggressively min max packaging materials to secure materials could be critical for reducing payload sizes on shuttles, where every single individual gram counts.

    Each kg of packaging is thousands of dollars to get into orbit, so that’s really appealing.

    I’d be curious to see if Amazon is also working on box packing algorithms for maximizing fitting n parcels across x delivery trucks.

    IE if you have 10,00 boxes to move, what’s the fewest delivery trucks you can fit those boxes into as fast as possible too, which introduces multiple complex concepts. Both packing to maximize space usage and the order you pack it in to minimize armature travel time…

    I’d put money down amazon is perfecting this algorithm right now, and has been for awhile.



  • Sometimes its a physical issue in your setup.

    Double check your cable, double check the carriage, and double check the rails, look for potential obstructions.

    I had one print that kept failing in the exact same place each time, couldn’t figure it out, then I watched it live and the dang ribbon itself was physically catching on a specific part of the geometry mid print and then the print would twist a bit, lol.

    Something to consider, I’d recommend visually watching that specific layer when it’s coming up to see if you see something happen.