It’s been steadily overrun by bots, and I guess the community hit a breaking point
It’s been steadily overrun by bots, and I guess the community hit a breaking point
It’s not a matter of what people can use, but what people do use. Like it or not, Discord is the de facto standard, and it’s a lot easier to install workarounds that make Discord usable on Linux than it is to convince all your friends to switch platforms.
For many people, socialization is a core part of gaming, and Discord is far and away the most common platform for that socialization.
Fair enough–there is one specific boss that comes to mind where a specific prosthetic is supremely useful, as well as some mini bosses. All the “enemy with sword” bosses like Genichiro are pretty straight up, though.
Juzou the Drunkard is a brutal fight! I rushed Hirata Estate my first playthrough and got stuck there for a long time.
IMO spirit emblems are cool but ultimately a waste of time–they’re a lot of fun to play with in the open areas, but for ~a boss~ most bosses, it’s faster to just learn the fight than spend time farming tokens to try to grind it out with prosthetics.
You may know this already, but a slightly hidden mechanic is that the parry window is a while .5 seconds if you hold the parry button down–if you just tap it you only get a couple frames, but if you hold it, you will find the window far more forgiving.
Timberborn! It’s a city builder about beavers, the primary conceit is that there are periodic droughts that can and will kill all your beavers if you haven’t saved enough water.
Eh, depends on the language and the context. I still use 80 for C, but I’ve found 120 to be a much more reasonable number for Java.
Armored Core 6. Missions are pretty short, attempts on them can be abandoned without losing anything but your progress in that attempt, and there is absolutely no slack time–start to end it’s densely packed with new content.
I’ll save you the watch, it’s a 20 minute Balatro ad with some pedestrian commentary on what makes games fun sprinkled in.
Because cross-platform apps inevitably feel out of step with the OS they run on. Native apps can use system components and behaviors and will almost always run better because they don’t need to be wrapped in a cross-platform framework. Admittedly a platform-locked app isn’t going to be a universally perfect Lemmy app, but it can certainly be a platform-specific perfect Lemmy app.
With no disrespect to Voyager, its devs, or its users, this is why I can’t use that app despite its impressive feature set and high level of polish–the ui feels fundamentally wrong on iOS, and the fact that it’s a very direct Apollo clone but not written in native swift makes it feel like a knockoff.
I really appreciate how FromSoft does achievements–theirs are the only games I ever really go for the 100%, since that usually entails simply playing and mastering all the content that they have prepared. Achievements like “beat the whole game under x arbitrary condition” or “get this super specific scenario to happen” just aren’t that interesting to me, but “beat every boss, collect every important item, visit every area” I find very satisfying.
I read that one, he literally described himself as mediocre programmer and is excited about gpt as a way for mediocre programmers to be competitive again. I’m sure he’s in for a really fun time when he has to find a bug in 12k lines of AI spaghetti he bolted together.
Finally got around to starting Sekiro a month ago and 100+ hours and five runs later I’m wondering why I waited so long
There are a few factors that I think make this year a standout for quantity of great games released:
Came back to Dark Souls 1 after finishing up armored core. I’m always fascinated by how little time it takes for those crunchy old graphics look normal.
The game just has two too many buttons. I played it on both, and it feels much better on controller. Holding down both triggers to unload twin Gatling guns right into the spider’s pinecone ass is just satisfying in a way that mouse and keyboard isn’t. That being said, the fact that you need six easy-access buttons and constant camera control makes it really awkward/borderline unplayable unless you have a controller with back paddles.
Pile bunker is genuinely my favorite weapon in the game. That charge shot is a pain to land but there’s nothing better than staggering a chunky enemy and just gut punching them into oblivion.
Have you tried dual Gatling guns? They stagger very reliably and the damage output is nuts
I’m curious what uses you have in mind–anything that’s an online competitive (i.e., you compete against other players–doesn’t need to be esports sweaty) game I don’t think there’s a strong case for allowing injected code, since that’s an avenue for gaining an unfair advantage and thereby worsening other players’ enjoyment, and anything offline I can’t see it being worth a company’s time and money to prosecute.
Hey, I’ve actually done that! It was almost a year ago now, so I can’t remember my exact strats for those missions, but I might be able to help.
First of all, those two missions are brutal–I had to retry them a lot before I got the S. It seems like you’ve got the right basic idea for both: move fast and play the objective above all else.
For builds, I had the most success running Zimmerman in the right hand and laser lance + pile bunker on the left hand/shoulder. You can swap lance/bunker to basically always have a melee available to one shot any MTs that are in your optimal path. For the real fights, building up poise damage with Zimmerman and then staggering with lance before finishing with charged bunker is an insanely fast kill that only costs Zimmerman ammo. It takes some skill and a little luck to land it on Iguazu (he’s one slippery bastard) but if you can lance him into a corner then he’s toast. The same basic principle applies to the refueling base fight, but you have to do it twice. The biggest thing to know is how much poise damage you need to build up before lance will stagger --it’s crucial that the lance induces stagger to set up the bunker.
Good luck!
Edit: I see you got it–congrats! That’s a tough achievement.