A Queer Homodynamics chart? Dope!
A Queer Homodynamics chart? Dope!
I’ve mostly been spending my time working on programming tools for myself, for the experience. Last week, after multiple weeks of work, I finally finished a macro calculator for crafting, which was a fascinating project (multiple caches were needed to calculate quickly). Realized however, that the formulas now use modifiers that must be pulled from the item/ recipe database, so this week I’ve been writing an extractor for the data from the sqpack files.
It’s been a lot of fun, but boy howdy is there not a lot of information out there in documentation form. So, I’ve been dumpster diving existing extraction projects to figure out the various internal structures.
As for 7.1, I’m most interested in hearing about the raid; their combat team has been cooking well, and I’m excited to see what’s next.
Man, I’m sure glad I kept my Ixali gloves around, years later.
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
Probably some programming, some Satisfactory, etc.
Although apparently it’s a lot harder to double communio now with the new addition to the rotation? Should be interesting to see how things settle out now for max dps.
I think I’ll be leveling scholar this go-around. Although not looking forward to healer solo duties. 121111111, etc.
I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.
BeneG is nothing but a national treasure. I still find myself laughing at the Lopporit Zenos clip from time to time.
You get a tactical nuke, you get one, you get one… tactical nukes for all!
The Italian game just oozed style. Really fascinating imagery.
I’m on the last continent for Unicorn Overlord right now, and the gameplay is real fun to try and optimize. The story’s dirt simple, but I’m fine with the occasional simple narrative game. I should have probably chosen a more difficult setting though - normal’s not really presented a real challenge yet.
Also, watching Francis John play Subnautica blind made me do another playthrough of that game. Now I’ve got bases setup all over the place.
I absolutely love the writing that Frost puts out in the Cold Take series. They’re always filled with turns of phrases that make me think: “that’s actually a hell of an interesting way of thinking about that.”
Man, I played the bejeezus out of this game back in the day. I should probably set how Sins 2 is coming along.
Can’t wait, only a few more days! Falconer hoooooo!
Holy moly, you weren’t kidding! It’s uncanny.
I still contend that the climax of Shadowbringers is one of my favourite and most meaningful gaming experiences. Enjoy the ride!
Slowly working my way up to harder difficulties in Against The Storm. Up to Prestige 6 now. Really nice difficulty curve.
Also got and finished Chants of Sennaar, and loved it! I’d really love a hard mode dlc without the journal some time, for a new language. I still need to finish Heavens Vault.
I’m pretty darn sure that houses are only for number tracking purposes. You can have them anywhere in the radius of the hearth and they’ll function the same. Similar to decorations that way, in functionality.
projects/[rust|cpp|python|..]/proj-name