A game which I have started numerous times, and then bounced off of due to the archaic control interface. One of these days I’m going to have to knuckle under and learn how to interact with it, as the concept is cool as hell, and I’m sure the controls become intuitive with practice.
Any playersof CoC willing to chime in on the key differences which push that game into a more investigative space than your typical DnD style dungeon crawl adventure? I mean, I assume there are things like a sanity mechanic, as well as an emphasis on player fragility, but I’m curious if there are other systems at play which separate the two RPGs even further.