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Joined 1 year ago
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Cake day: July 13th, 2023

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  • My dad pays for the NFL.com package and YouTubeTV (not premium, and even more expensive package than that) so he can watch all the games. I dread every season because of the inevitable bitching about one or both services.

    He has an elastic band he puts up to block the score ticker on the bottom of the screen, and he’s constantly terrified that they’ll cut away from the current game for an update on another one he hasn’t watched yet.

    I feel like there’s a real market for the old Red Zone channel that DirectTV used to do. No commercials, no breaks, just snap, play until the whistle, then fast forward to the next snap. It only showed gameplay when one of the teams was in the red zone(hence the name), but I bet people like my dad would pay enough to offset the lost ad revenue if they covered the whole game like that.




  • I think you misunderstand their point. PostIdent would only be useful AFTER someone took the time to rate the game. Steam does not require any official content/maturity rating in their store, just some subjective content descriptors. To do so would pass an additional cost onto developers. The US-based ESRB process, for example, can cost hundreds or thousands of dollars to rate a title.

    Further to your point, I try to limit the number of times I provide my personal ID online. It’s one thing when you show your ID at a bar and the bartender gives it back to you after a glance. It’s another when I’m sending a photocopy over the internet and trusting a remote, distant party to use the data once and discard it. Even worse if they save it for future use and risk leaking it later.















  • I also don’t buy his take that the game started development in 2016, this is what was big culturally in 2016, and the team just retreated into a bunker until launch and didn’t have any way to course correct.

    That’s not how game development works. I guarantee the headcount for this project didn’t peak in 2016 and stay steady. This was a low-priority item on a few people’s kanban boards for a couple years, probably had multiple starts, dead-ends, and reinventions.

    I have to think Sony saw the writing on the wall, pushed the project out the door because they didn’t think it would get any better barring significant reinvestment, and braced for the impact. I credit them just a tiny bit for not writing it off on their taxes and canning the project like Hollywood has been doing lately.