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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I didn’t play the first one. Though I started playing this last night on game pass knowing nothing about it.

    It’s intense, beautiful, intriguing and I’m looking forward to playing more.

    The game itself is more of a story that you sometimes sword fight in. Exceptionally linear, which to me is a refreshing change from the abundance of open world titles available at the moment. The story is interesting, though I’m starting to think I should play through the first one first, there is a recap at the beginning so I feel I’m up to speed on what’s happened. The combat is fun, and very cinematic, it feels like every interaction has been coded separately.

    Overall it’s a solid 8/10 if you are a fan of narrative story games it’s worth a look, though as mentioned I’d be tempted to start at the beginning, there isn’t much hand holding through the features which I imagine is explained more in the first game.









  • I have used them, mainly FPS games. I also have built in functionality to change my mouse sensitivity in my mouse. There’s a “sniper mode” button as well that will change the sensitivity whilst the button is pressed to allow me to be more precise (not that I use that as I don’t play many games like that)

    I used the separate x and y options when I was using a tracker ball once. It went slower vertical than it did horizontally so being able to change them individually was a huge help.

    Other people that might make use of this feature (and perhaps even render a game unplayable without it) is disabled people, I don’t have experience here, but it’s not hard to imagine use cases, poor hand mobility, limited reach etc.