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Cake day: December 24th, 2023

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  • I played it a couple of years ago, before a lot of the patches, and still thought it was one of the better games I have never finished.

    spoiler

    There is this quest line where a character is abducted, raped, tortured and kills herself after you rescue her. Afterwards, the main character and another are on a balcony and smoke, still processing the horrors they’ve witnessed. I had been off the smokes for a few months at that point, but still needed to go outside and do the same.

    I uninstalled shortly after. Not out of disgust, I actually appreciated the game making me feel something, but it just felt right to stop at that point.





  • The level of quality and number of bugs depends a lot on the era you’re talking about, as well as the platform. As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work. My experience with console gaming was usually much more hassle free, though I have far less experience with it and don’t have a modern point of comparison (last console I even used, not even owned, was the PS3).

    My real point of “it was better in the old days”, is the industry learning to exploit addiction. It’s everywhere, and it’s not just gambling. The longer you play the more likely you are to pay so even without loot boxes and the like, games are taking as much out of casino playbooks as possible. It’s fucking revolting and should be criminal.

    As someone who has had problems with addiction of various kinds in the past, it’s so blatant to me. I can feel it playing into my vulnerabilities and it makes my blood boil. I avoid most gaming these days because I know if I let it become a habit, the next time life knocks me down I’ll fall victim to this.



  • I thought after playing Star Trek: Resurgence, which I adored, that I’d follow up with The Expanse: A Telltale Series. I’m a fan of both series and The Expanse seems just as well suited to the format, I’ve enjoyed the other Telltale games I’ve played and I really like Camina Drummer. Recipe for a slam dunk.

    Off the bat, The Expanse has a lot of advantages over Resurgence. It’s far better on a technical level - it never crashed, I didn’t have any visual bugs, I didn’t have any performance problems and there were no input issues. All things Resurgence was rife with.

    But here’s where the problems start. The Expanse, in a technical sense, is better graphically. It doesn’t look better though. It’s just creatively kind of dull. This is going to be a running theme with the game - it suffers any time an artistic choice had to be made.

    There’s only a brief moment in the first episode - of five - where we escape the uninspired industrial corridors. You might point out those industrial corridors are part of the show’s aesthetic, but they don’t convey the same details about how these machines work and how the people live in them. They miss details like how the decks are laid out in relation to the direction of thrust, and are weirdly wide rather than that utilitarian claustrophobia. The show also had no problem finding spectacular space vistas that are largely absent here.

    But visuals are not why we are here. It’s the story, right? But for the first time in any Expanse media - from the books, novellas, show, etc - I was incredibly bored. None of these characters are remotely interesting. The Camina I know is intense, driven and decisive. This Camina is unsure, anxious and just all around unimpressive. The politics are gone - not that the faction don’t get a lot of lip service, but everything said is incredibly surface level and dull.

    The game is blatantly obvious in how it forces outcomes regardless of choice. I was particularly frustrated when I shot a mutinous crew member multiple times, saw him floating limp in space, only for him to teleport mere moments later and have a gun pointed at another crew member again. I had these whiplash moments pretty often, where it felt like there needed to be an intermediary set up scene but instead we just awkwardly jump to something.

    More important than decisions in story outcomes is stuff you find while exploring. People live or die based on these. Except you have no idea whether clicking something or walking somewhere is going to trigger a cutscene that’ll push you past a threshold where you can’t return to find something. Locations of items rely on moon logic - you don’t find meds in any of the med bays you go through, you them on a random crate floating in space. The result is an anxiety over whether you’ll miss something, and butchered pacing as you aimlessly walk around trying to find these things that could be anywhere.

    The voice acting is sadly sub par. I really liked Camina’s actress in the show, but she sounds like she is phoning it in here. The others aren’t any better. The belter accents were particularly awkward.

    It feels weird to talk about game play in this genre, but with dialogue choices this weak I couldn’t help but notice how much worse The Expanse’s were. There is a lot of tedious filler walking, jarring video game-y avoiding patrolling “drones” with comical red laser beam search lights and holding a button until a thing is collected. Resurgence had plenty of issues in this regard but, to it’s credit, it mostly just cut to the next scene (at least in the first half).

    The one puzzle I remember was moon logic. You need to work out a password, which is connecting a series of shapes, and are encouraged to look around the environment for shapes that might have been important to the previous inhabitants. Is it any of the pseudo-religious iconography? Anything of sentimental importance? No, it’s the path of the silly connect the power lines chore you did earlier.

    Ugh, I could go on. This is already way longer than anyone should read. The TL;DR is The Expanse gets a 3/10 for me, compared to Resurgence at a 9/10. It should have been an easy passing grade given my investment in the series and it’s suitability for this format but it’s just so creatively bankrupt.


  • soli@infosec.pubtoGames@lemmy.worldRecommendations for Pirate Games?
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    5 months ago

    Pirates of the Caribbean (2003) is my favourite pirate game. No, it’s nothing like what you think a licensed tie in game from 2003 would be like.

    It’s a real oddity. This was made by a Russian studio and originally meant to be a sequel to their previous age of sail game, Sea Dogs. In Russia it was still marketed as a sequel, without the Pirates of the Carribean branding. It has basically nothing to do with the movies in reality. I have no idea how or why this ended up being a tie in.

    I don’t really have a short hand for describing the genre. It most reminds me of space sims - where you control a vessel which you can replace, has an economy/trade system, management mechanics, factional reputation systems and an open world. It’s not a simplified as Freelancer, but not a spreadsheet game like the X series.

    The sailing is great, a happy medium between completely arcade stuff where you just point your ship where you want to go and sims. Wind and weather play an important role without being tedious or overwhelming.

    You also control a character for ship environments, like boarding, and exploring towns and islands (with swashbuckling combat, of course). It’s pretty bare bones but the variety is appreciated. There are lite-RPG dialogue/story mechanics and quests, though I do not want to give the impression this narrative heavy game. It’s an RPG style that used to be relatively common but not so much anymore.

    But the real highlight is the New Horizons mod which greatly overhauls the game. It’s been developed for almost 20 years. I don’t recommend playing the vanilla game - I enjoyed it at the time, but it’s just an inferior experience to the mod.

    Best yet, it’s free. The game is abandonware.









  • I hate that a lot of the ones with a progression settle on XP to unlock tiers of cars rather than money and buying them too. I liked going to the used car dealer ship in Gran Turismo and seeing what I could afford.

    Contemporary racing games literally just throw cars at you in hope to make it fun by constantly giving you new toys.

    Forza Horizon 5 is bizarre for this. It has an acquisition system, but right after the intro you pick one of three cars, all new and not cheap. Then you get a custom rally car from the next race. A bunch of unlocks are going to give even you more cars afterwards, and will keep doing so regularly.

    Like hang on, maybe let me work up from one of your cheap, older cars first and work my way up?

    But this is also the game that unironically calls you “superstar” from the jump and sucks you off constantly.


  • I dug out my old Logitech Driving Force GT from the closet and blew off the dust. I haven’t gotten into a new (to me) racing game since Gran Turismo 5. The hardcore simulationist trend doesn’t interest me, I miss proper career modes and I have just had some awful bad luck with games being broken. I just occasionally revisit some classics.

    So after many enthusiastic recommendations I grabbed Forza Horizon 5. My first impressions were great. The intro was a lot of fun, with the big set pieces causing me to fight my wheel as it bucked after being long out of practice.

    But this was not representative of the actual game. The vast majority of the content is filled by fairly normal races with long stretches driving to them, back and forth across the same stretches of empty open world. It’s sort of like a Ubisoft game, but just cars.

    This still could have been a good time. I like the driving model well enough, there is a large selection of cars and the environment, while bland, is certainly much less of an eyesore than what awaits me if I go back to play Need for Speed: Most Wanted for the umpteenth time.

    I’ve got some criticisms of the actual racing (the way it generates opponents and their vehicles sucks, the tracks are boring), but what really killed it for me was this slowly creeping, eerie discomfort that built up in the back of my mind over hours until it became overwhelming. The vibes are fucked.

    This is Fortnite, the racing game. It’s full of cameos and tie ins with influencers. Brands are plastered everywhere. Microtransaction adverts in most menus. Everyone talks in this creepy, corporate approved “wholesomeness” and aware of how “epic” what they’re doing is. There is a really uncomfortable tension between this huge festival that completely empties Mexico of pedestrians and how much the game fetishizes Americaness.

    I wanted to scream during a sub-plot where you race a bunch of rich douche bags who are beefing with some guy at the festival. The game throws out shit like “they shouldn’t be discriminated against for their money, they can’t help the fact they are rich” and talks about fucking therapy. All the writing is this bad, I hate every single character in these inexplicably unskippable cutscenes.

    The radio selection is dogshit too.


  • Citizen Sleeper. It’s a short game about precarity and human connection. There are a few off ramps out of the current, desperate situation you’re in that are usually weighed against letting someone go or leaving things behind. It’s unique in games with difficult choices for so rarely about being given compelling reasons to do bad things, just choices that are hard for their emotional consequences.