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Cake day: August 3rd, 2023

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  • VW is good at making cars, but bad at software. They’ve had to delay the introduction of new models (Golf, ID.3) because of software issues. Rivian has sort of the opposite problem: their production lines sit still often because of problems in the supply chain.

    Volkswagen has the expertise to solve Rivian’s production and supplier problems, and the cash they will need to survive and develop some cheaper models (the EV market is stagnating right now for a lack of budget options, and Rivian only sells trucks and SUVs). And they’re hoping Rivian software engineers can help them fix their software woes.


  • There is a saying in business: Under-Promise, Over-Perform, or Over-Deliver.

    SpaceX does the opposite of this.

    It literally doesn’t matter though: everyone and their mother are buying falcon 9 or heavy launches. SpaceX accounts for almost 90% of the world’s launched upmass. They are simply the cheapest most reliable option out there and it is not close. The only reason not to fly on a SpaceX rocket is national security or wanting to keep your own domestic launch industry alive.





  • Honestly, I think it may be possible to build entire roads with enough crushed metal elements in the asphalt/concrete and a slight low power charge throughout the entire surface would be able to keep any vehicle battery at a steady charge.

    You might be underestimating how much power a car consumes while driving. For example, a Tesla model 3 has an efficiency of about 130 Wh/km in mild weather at highway speeds. Assuming that on the highway you’ll travel 100 km/h, that means you’ll use 130*100 = 13.000 Wh/h, a constant power draw of 13kW. That’s enough to power perhaps 8-12 houses on average.

    A km of road could have, let’s say, 200 cars on it (4 lanes, 20m per car). That means you’d need to pump about 2.6 megawatts of power into every kilometer of road to keep them all topped up.

    EDIT: fucked up math


  • sushibowl@feddit.nltoMicroblog Memes@lemmy.worlddas bagel
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    17 days ago

    Another European here. Might be because I’m into baking but I don’t think a bagel should be classified as a roll. Bagels are boiled in water prior to baking which gives them a rather unique texture compared to rolls.

    Sadly most commercially available “bagels” are not actually produced in this way.


  • sushibowl@feddit.nltoMicroblog Memes@lemmy.worlddas bagel
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    17 days ago

    you’ll see the huge difference between what you get in supermarkets (even good ones with good bakeries like Lidl) and a proper bagel.

    I believe in large part this is because traditionally a bagel ought to be boiled in water and then baked in an oven. But to save labor costs, mass-produced bagels are often baked in a steam oven which doesn’t quite give the same chewy texture.

    Another factor is, they will generally partly bake them in the factory, then freeze them and ship them off to your supermarket which finishes them off before putting it on the shelf.


  • It is very fun if you want to be sure that you aren’t missing anything the game has to offer.

    You’ve hit upon the crux of the issue, in my opinion. FromSoftware games in general are built on exploration and discovery, finding crazy cool stuff in some dark corner of the game is a big part of the experience. However, for discovery to be properly rewarding you have to allow for the possibility that the player will just miss the stuff you’ve hidden. Indeed, in a blind playthrough of Dark Souls you’re likely to stumble upon a bunch of different secrets and still miss 50% or more of them.

    That’s gonna be excruciating if you insist on “100% completing” the game. It kind of goes back to older days of gaming when there was no internet and no guides, and you just played the game and were happy when you saw the credits, and had no idea you even missed anything. I feel like modern games with their map markers for everything and completion percentages visible have kind of changed the way many people approach games.

    Not to say there’s anything wrong with using a guide, play the game how you like. And there is definitely an argument that if you bought the whole game, you’d like to experience the whole game.


  • I agree almost 100% with you on this. I did play Oblivion, but Skyrim has the more interesting world IMO which makes it a slightly better game. The strength of Bethesda games that makes them good, in my opinion, is the same every time: explore a large interesting world with your own created character. This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.

    The problem is they don’t know how to improve on that concept. Instead they are mostly adding features that either don’t add anything to it or actively detract from it. For example, Fallout 4 received settlement building and weapon crafting. But, the time I’m spending on my town, I’m not actually out exploring. If I can craft weapons, I care less about the cool weapons I find in dungeons. Now, Starfield got rid of most of the crafted world altogether in exchange for procedural planets that aren’t interesting to explore at all.

    Aan an aside, I don’t think it even makes sense to compare the first two fallout games with the Bethesda ones. Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.


  • And the upside down flying is simply due to gliding mechanics, no?

    Not sure what you mean by this. But planes still generate lift when flying upside down. Wings with a symmetrical curve can also generate lift. Flat wings with no curve at all can also generate lift.

    Pressure differences are definitely involved. That’s the only way air pushes against things, after all, so the fact that there is a lift force implies a pressure difference. However the cause of the pressure difference is rather complicated.