Shitposter while I tend to two babies. Maybe when I have my life back, I’ll help us get a few more niche communities back?

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Joined 3 years ago
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Cake day: July 8th, 2023

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  • It’s kind of wild but Fortnite makes (or made?) way more money than UE royalties, like magnitudes more. UE is a boon to the industry to be sure, but somehow 5% of games’ revenue simply isn’t the same as insane people spending money on stupid skins and dances.

    Now is UE was used for 20 games as big as Fortnite, they’d be fine but most AAA companies won’t use UE if they expect a huge haul, with a few exceptions of course.





  • A 4070 Super is an expensive and powerful card, though, so that’s not a very good sample. DLSS 4 is more for lower end cards, like a 4060, and only on games with bad optimization (which tend to use in house engines, rather than something like UE5).

    Hell, graphics haven’t even improved all that much since my old 2070 days, and yet somehow it can’t even run half of the new releases at 1440p. Some of that are those expenses special effects (which you can’t always disable) but some of that is just really shit optimization.


  • I’ve seen it in reverse; people who saw the initial yassification of characters were impressed by the “rendering” but after a few days, have realized that perhaps it isn’t the creative intent to make everyone look like AI slop.

    Plus even if the tech ends up being good, the demonstration (and subsequent response) is very much not. Shadows getting washed out, people’s arms disappearing, and other things, people looking it over realize it’s not even doing what it wants to do.

    Maybe it’ll work out when the creators have control over it and can prevent it from undoing important stuff, like a character’s plot related scars or lighting effects used to show players where to go, but that’s all suspect until proven otherwise.




  • taiyang@lemmy.worldtoMicroblog Memes@lemmy.worldmicroslop
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    19 days ago

    The irony is I’m pretty sure Windows started getting dumber as it copied MacOS when it gained popularity, removing file extensions, making file systems harder to navigate, spending lots of resources on GUI effects, etc. I mean 11 even centered the start menu, c’mon!






  • I saw one other person mention RetroAchevements and I second their love for adding it to older games-- in these cases, though, they’re a passion projects by fans and while they maintain a leaderboard, the main thing to be is it legitimizes some retro gaming by disabling save states and cheats while still having sets for modded games. I think it sets a good standard for what the industry should be doing.

    For instance, it checks those boxes; it’s opt-in by default and there are privacy options, although hardcore mode requires rich presence for enforcement of the rules. There’s still the softcore option though. The sets have rules about what you can make, leaving grindy and multiplayer stuff as subsets. And again, modded/hacked roms get support, since all it takes is a user wanting to develop it (except Pokemon Clover, that’s banned for pretty good reasons lol)

    At this point, it feels more legit than Steam, Xbox or PlayStation achievements. If the industry adopted a similar model, most of your concerns would be addressed although it’s likely impossible since developers often have to write achievement code that fits all platforms.

    (Oh, and if you can’t tell, my answers to the questions, mod use makes it irrelevant on PC and permanence does matter to me, although not for any good reason: RA badges are nice to look at. Lol)