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Joined 1 year ago
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Cake day: June 30th, 2023

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  • That would be fine from a storage standpoint, except that the up front investment is significant compared to what I’ve paid Dropbox so far. I have to be my own resilience, redundancy, security, and and integration specialist. Can you even connect to a NAS on Android? I’d have to set up tasker or something for auto photo upload. Our power is not reliable and goes out frequently. I would have to learn how to expose it to the world outside my network. I’d have to monitor and replace dead drives. And that’s just me, while the other people on my account also need space and access, where they either have to set up their own NAS or use mine, so I’d have to look into file sequestration. I’ll have to re-automate everything to not use Dropbox APIs. There’s a much bigger mental load hidden behind “getting it up and running” that made paying someone else attractive. I’d’ve paid up to triple for continued unlimited storage, but now that there’s no option entirely and the highest limit is stupidly low, I have to rethink my entire workflow.






  • We also expect much more from sequels these days. Most old games’ sequels are just more content on the same engine with minimal new features. Spyro 2 was Spyro 1 with swimming, ice, and powerups. I don’t remember Crash Bandicoot 2 changing anything but the hub world. Did Guitar Hero make any major changes between 1, 2, or 3? Nowadays, Elder Scrolls gets significant engine upgrades between each game, as does Halo, as did Horizon. Totk’s biggest critique is “its just DLC cuz it’s in the same engine”, even though there have been some substantial, non-graphical, physics based upgrades.