Or Yes and No on the replies tree but the character says far more than that.
I also genuinely didnt like the fact my character had a voice, it felt more like “My character” when I was reading it. That was one of the unique things that fallout had that nobody else did anymore.
It turned me off the series. I gave up on 4 half way in and didnt touch 76.
I was fine with the voice – I’m fine with a voiced PC or unvoiced – but found the voicing frustrating from a mod standpoint. Basically, anything in the base game had the main character voiced. Any content from a mod didn’t (well, now there’s AI-driven voice synth, but that wasn’t around for most of the time people were modding, and it’s still not as good as a human voice actor). Felt kind of disruptive to have it running some of the time but not other times if you used mods.
You can make a mod that avoids using a given NPC in the main game because you don’t have their voice actor, but you can’t really do that for the main character – they’re always going to be half of the conversation.
I’m glad that they dropped voicing the main character in Starfield for that reason.
If you mean full screen, voice-acted conversation, the first game in the series had conversations like that.
https://www.youtube.com/watch?v=YOqTS9CbSjc
Yeah but you have the list of replies down the bottom, same as 3 and NV. Including the ones you cant use because you dont meet the requirements.
Im an old man, 1, 2, Tactics… I was there man.
Oh, I get you, it’s the “you don’t get to see the responses” thing in 4.
Or Yes and No on the replies tree but the character says far more than that.
I also genuinely didnt like the fact my character had a voice, it felt more like “My character” when I was reading it. That was one of the unique things that fallout had that nobody else did anymore.
It turned me off the series. I gave up on 4 half way in and didnt touch 76.
I was fine with the voice – I’m fine with a voiced PC or unvoiced – but found the voicing frustrating from a mod standpoint. Basically, anything in the base game had the main character voiced. Any content from a mod didn’t (well, now there’s AI-driven voice synth, but that wasn’t around for most of the time people were modding, and it’s still not as good as a human voice actor). Felt kind of disruptive to have it running some of the time but not other times if you used mods.
You can make a mod that avoids using a given NPC in the main game because you don’t have their voice actor, but you can’t really do that for the main character – they’re always going to be half of the conversation.
I’m glad that they dropped voicing the main character in Starfield for that reason.
Removed by mod