I think they run a lot of compute shader, so that they can offload part of the simulation to the GPU, so anything that reduces the utilization of the GPU could improve performance overall.
That’s still ignoring the whole character. Teeth aren’t the issue, it’s loding the character, you don’t do that just in the teeth. Teeth might add to the vert count but so does the rest of the high fidelity model. So overall it’s not the teeth. It’s the character.
It’s like being concerned the bathroom is on fire when the whole house is burning down.
I think they run a lot of compute shader, so that they can offload part of the simulation to the GPU, so anything that reduces the utilization of the GPU could improve performance overall.
That’s still ignoring the whole character. Teeth aren’t the issue, it’s loding the character, you don’t do that just in the teeth. Teeth might add to the vert count but so does the rest of the high fidelity model. So overall it’s not the teeth. It’s the character.
It’s like being concerned the bathroom is on fire when the whole house is burning down.