It’s just kind of unnecessary. Gaming in 1440p on something the size of your average computer monitor, hell even just good ol’ 1080 HD, is more than sufficient. I mean 1080 to 4k sure there’s a difference, but 1440p it’s a lot harder to tell. Nobody cares about your mud puddle reflections cranking along in a game at 120 fps. At least not the normies.
Putting on my dinosaur hat for a second, I spent the first decade of my life gaming in 8/16 bit and 4 color CGA, and I’ve probably spent the last thirty years and god only knows how much money trying to replicate those experiences.
I mean I play at 1440p and I think it’s fine… Well it’s 3440x1440, problem is I can still see the pixels, and my desk is quite deep. Do I NEED 4k? No. Would I prefer if I had it? Hell yes, but not enough to spend huge amount of money that are damaging to an already unrealistic market.
Somehow 4k resolution got a bad rep in the computing world, with people opposing it for both play and productivity.
“You can’t see the difference at 50cm away!” or something like that. Must be bad eyesight I guess.
It’s just kind of unnecessary. Gaming in 1440p on something the size of your average computer monitor, hell even just good ol’ 1080 HD, is more than sufficient. I mean 1080 to 4k sure there’s a difference, but 1440p it’s a lot harder to tell. Nobody cares about your mud puddle reflections cranking along in a game at 120 fps. At least not the normies.
Putting on my dinosaur hat for a second, I spent the first decade of my life gaming in 8/16 bit and 4 color CGA, and I’ve probably spent the last thirty years and god only knows how much money trying to replicate those experiences.
I mean I play at 1440p and I think it’s fine… Well it’s 3440x1440, problem is I can still see the pixels, and my desk is quite deep. Do I NEED 4k? No. Would I prefer if I had it? Hell yes, but not enough to spend huge amount of money that are damaging to an already unrealistic market.
Does it really help gameplay on the average monitor? If it is a fast paced game Im not even paying attention to pixels