I Cast Fist@programming.dev to Games@sh.itjust.worksEnglish · edit-227 days agoPC Gamer taking a jab at the industryi.ibb.coexternal-linkmessage-square40fedilinkarrow-up1715arrow-down18file-text
arrow-up1707arrow-down1external-linkPC Gamer taking a jab at the industryi.ibb.coI Cast Fist@programming.dev to Games@sh.itjust.worksEnglish · edit-227 days agomessage-square40fedilinkfile-text
Sauce https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/
minus-squaressillyssadass@lemmy.worldlinkfedilinkEnglisharrow-up19·26 days agoI have a dream of making a game of my own one day, and I have already decided to self-publish it. It’s the safest move.
minus-squareI Cast Fist@programming.devOPlinkfedilinkEnglisharrow-up12·26 days agoIt’s pretty easy on PC, with Steam itself and itch.io being pretty good for indies. Earning enough money from your game is a different story…
minus-squarePhen@lemmy.eco.brlinkfedilinkEnglisharrow-up3·25 days agoWorked on a personal game for 7 years nearly every day. Signed with a publisher and gave up on the project the following year.
I have a dream of making a game of my own one day, and I have already decided to self-publish it. It’s the safest move.
It’s pretty easy on PC, with Steam itself and itch.io being pretty good for indies. Earning enough money from your game is a different story…
Worked on a personal game for 7 years nearly every day. Signed with a publisher and gave up on the project the following year.