Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 2 days agoSpace Invaders creator recalls building arcade games with mirrors, making a prototype console that never saw release, and how short-sighted Taito's sales team was about videogames: 'These things willwww.pcgamer.comexternal-linkmessage-square6fedilinkarrow-up160arrow-down11
arrow-up159arrow-down1external-linkSpace Invaders creator recalls building arcade games with mirrors, making a prototype console that never saw release, and how short-sighted Taito's sales team was about videogames: 'These things willwww.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 2 days agomessage-square6fedilink
minus-squarethe_crotch@sh.itjust.workslinkfedilinkEnglisharrow-up2arrow-down2·2 days agoConsidering the time period, axing the console may have actually been a good decision https://en.m.wikipedia.org/wiki/Video_game_crash_of_1983
minus-squareLorem Ipsum dolor sit amet@lemmy.worldlinkfedilinkEnglisharrow-up11·2 days ago1983 was a uniquely American event. Japan and Europe were unaffected, and as no Japanese consoles had any success in the US at the time they wouldn’t have aimed for an American release anyway, while Europe only bought computers.
Considering the time period, axing the console may have actually been a good decision
https://en.m.wikipedia.org/wiki/Video_game_crash_of_1983
1983 was a uniquely American event. Japan and Europe were unaffected, and as no Japanese consoles had any success in the US at the time they wouldn’t have aimed for an American release anyway, while Europe only bought computers.
Good point.